GUDDS (Generic Universal Dungeons & Dragons Setting): A D&D world designed and written by people who know what they're doing. A setting where England's Midlands aren't stretched out in an attempt to fill Asia.
Chatting with Persepolis: A guide to the effects of D&D style magic on history and societal development.
Adapt or Die: How to defeat an enemy who could kick your ass in a stand-up fight.
If It Weren't For the Gopher Holes, You'd Still Have the Wolves: Adventuring on the high plains.
Getting Steamrollered: What really happens when something 5 times your size runs you down. (Real story: I'm something like 340 pounds in weight. One day, as I was standing around deciding on where to go next, a 120 pound woman travelling at about 10 miles an hour ran into me. She bounced back some 5 feet and landed on her tush. I helped her up, made sure she was okay, and she hurried off once more. But much slower this time.)
On Culture: Or why the elves from West Sidheland have different skills than the elves from East Sidheland.
Dweomer Deals: A guide to what a person's really going to find in a magic shop. (cf Chatting with Persepolis)
Jail Time: How the presence of divination magic and psychic abilities affects legal systems. (cf Chatting with Persepolis)
And that's where I ran out of ideas.
Chatting with Persepolis: A guide to the effects of D&D style magic on history and societal development.
Adapt or Die: How to defeat an enemy who could kick your ass in a stand-up fight.
If It Weren't For the Gopher Holes, You'd Still Have the Wolves: Adventuring on the high plains.
Getting Steamrollered: What really happens when something 5 times your size runs you down. (Real story: I'm something like 340 pounds in weight. One day, as I was standing around deciding on where to go next, a 120 pound woman travelling at about 10 miles an hour ran into me. She bounced back some 5 feet and landed on her tush. I helped her up, made sure she was okay, and she hurried off once more. But much slower this time.)
On Culture: Or why the elves from West Sidheland have different skills than the elves from East Sidheland.
Dweomer Deals: A guide to what a person's really going to find in a magic shop. (cf Chatting with Persepolis)
Jail Time: How the presence of divination magic and psychic abilities affects legal systems. (cf Chatting with Persepolis)
And that's where I ran out of ideas.