Things you'd like to see from WoTC but never will...


log in or register to remove this ad


I don't know. Books that don't suck? ;)

Seriously, Al-Qadim 3.5 for starters.

Masque of the Red Death 3.5 - with some freaking supplements this time!

A re-print of RoboRally.

God, who is running that freaking company, anyway?
 

AeroDm said:
I'd like to see a product that actually helped people become better DMs, generate worlds, make maps, et al. This is excessively hard to do because there is no one way to DM or make a world...

They tried with the world builder's guidebook, but iirc that was just a bunch of tables bound together. Not exactly what i had in mind.
I thought the 2e DM's series was pretty good (the blue-bound softcovers). I would like to see at least a book like an extend version of the DMG's campaign setting chapter combined with the 2e Creative Campaigning book. That book gave me a bunch of good ideas. A 3e version done by WotC would be great.
 

I'd like to see a system that bridges the gap between D&D and d20 Modern. I want to run a campaign set on Earth between the Age of Enlightenment and the Napoleonic Era - WotC provides the alternate-Earth campaign setting, pseudo-historical sourcebooks, and a viable low-magic setting that covers everything from powderpunk to steampunk.
 


Elder-Basilisk said:
Who ever said the PrCs and Feats were primarily tools for players? There's nothing quite like springing the ravager's pain touch and cruelest cut abilities on unsuspecting PCs or gleefully watching the Stone Giant with combat reflexes and Large and In Charge mete out punishment.

Players generally have only one character per campaign (at any given time) to use to play with the new feats and PrCs. DMs have as many as they want.

Thanks for saying this for me EB.

Psion said:
OGC in every major non-world specific release (or timely inclusion in the SRD of every major release.)

Pipe dream, I know...

While I fully support the OGL, how exactly will thins make DMing more fun for me?
 

Elder-Basilisk said:
Who ever said the PrCs and Feats were primarily tools for players? There's nothing quite like springing the ravager's pain touch and cruelest cut abilities on unsuspecting PCs or gleefully watching the Stone Giant with combat reflexes and Large and In Charge mete out punishment.

Players generally have only one character per campaign (at any given time) to use to play with the new feats and PrCs. DMs have as many as they want.


I agree, so friends I play with always say "thats to uber for a player character" or "that makes a charact too powerful". I always have to remind them "The DM can give the monsters those feats/ ablities, too."
 


Hmmm...how about making a module/adventure that is actually pretty good?

Adventure Path was just awful IMO. TSC and FoF were decent but the rest were ..ewww...ickkk... :D

Actually supporting Greyhawk? Nice big 320 page color hardcover would be just fine.

A book that is not laden with new Prestige Classes, Feats and Half-X templates

A D&DG that is not a giant Monster Manual for Deities.

I'm serious too. They have put out all the right products IMO, it's just most of them were not very good (AFAIC)

I'd like to see more "tomes" type series of adventures...ala TRoSP, RttToH, AotDL, etc.

A Planar (core cosmology) mega-adventure

lots of things really
 

Remove ads

Top