Oh sure, I just mean that the Bard (like many a5e classes) gets a load of super cool options and multiple players have forgotten that they can do a number of said things.It only costs the bard a reaction if he wants to activate a new hymn but if it is still active (or sustained) they can just declare a target whenever.
The cards idea is a great one, but most of my games nowadays are over FoundryVTT
I think she enjoyed the simplicity, the complete avoidance of analysis paralysis that Warlock provides; by giving spell points means that she COULD be doing something different, better, etc etc by breaking those points up.What's the problem with the player who doesn't like flexibility in his spell levels? He can always cast them at highest level. And while probably "wasting" some of the spell power he would most often still have more spells than an O5E warlock has (or have I overlooked something?)
I like the a5e warlock better (I like many of the a5e classes better!) but it was just an interesting reaction.
The biggest character-builder/optimizer dove head-first into 3pp, largely Purple Martin Games' stuffThe biggest draw for me is honestly just the sheer volume of player facing mechanical support, particularly once you start throwing in the quite abundant 3PP material.