transtemporal
Explorer
I mostly agree Zardnaar. The other thing about high level adventuring is that you can't assume PCs are travelling by land, or blocked by mountain ranges/abysses or tie important infodump encounters to landbased encounters, because they might bypass them by flying or teleporting.
I've been mulling over Power Word Kill as a monster ability recently. I don't mind it as a player ability but I think its a bad design for monsters because theres no drama to it, no build up, no jeopardy, the player just dies. I'm not sure whether that unequivocalness is fun or not.
A few things like Power Word Kill are still in the game though.
I've been mulling over Power Word Kill as a monster ability recently. I don't mind it as a player ability but I think its a bad design for monsters because theres no drama to it, no build up, no jeopardy, the player just dies. I'm not sure whether that unequivocalness is fun or not.