Thoughts on Kalamar

Crothian said:
None are a must buy, but some are just really good. I like the monster book a lot; Dangerious Denizens. I also really like the city book begins with a G can't recall the name right now.
Geanavue. That is where I am going to set the game. I have the Dangerous Denizens one as well. Very good indeed.
 

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Jakar said:
I really have not found it to be that boring, although I think the FR is one of the most boring settings I have come across. I think it is what you make of it.

Thanks for the thoughts. What do people think of the supplements that have been put out for it? Other than the Atlas, which is damn fine, are any must buys?

I've got the core setting and Geanavue, plus a bunch of adventures and the player's guide. The player's guide is pretty good, has some interesting new core classes and PrCs, plus some cool feats. I also downloaded the .pdf of Salt and Sea Dogs (the Pirates/Seafaring supplement) but haven't read it yet. The next things on my wishlist are the racial books like Blood and Shadows and Strength and Honour. They look pretty good.

I'd recommend the player's guide and the racial books (with the caveat I haven't actually read the racial books...but check out the reviews section here to see if they have covered them).
 

Crothian said:
It is possible the most complete and well thought out setting I've seen.


Yep. Plus I didn't find it boring either. It just didn't inspire me to use it instead of other settings I have, such as Erde, Wilderlands, and Oathbound.
 

I bought Kalamar when it first came out for 3.0. After reading it for a few months... I gave it away to a gamer I didn't like all that much. :p

It just seemed... dry.
 

Reg: Kalamar

Have run a game based north of P'Bapar mostly after reading one of the KOK stories in the Knights of the Dinner Table regarding Bandran.
Bought the original beige books and got the 3rd edition setting and several of the supplements including Geanavue and the Coins trilogy which I hope to run someday although I plan on changing the venue to make it fit the campaign I'd love to run.
If memory serves the Blood & Shadows was dealing with the drow and twilight elves and their history was particularly good.
Look out for the Orc book although they don't have as much presence as the Hobgoblins there is a rather nasty subrace thats worth knowing about.
Never found it boring and like the idea of low magic, but my game never got far enough, the one I'm planning however I hope to make it epic but only so to introduce the PCs to the setting in a way that will make it unforgettable.
So far I've expanded Paladins so in the scenario I homebrewed the Paladin ran into a Paladin of the Rotlord and had a quick fight beneath the streets of a formerly large town.
Other than correcting the flaws in the Sorceror core class (and looking to add bloodlines since they really should have made it more different from the Wizard) I've haven't made any major changes but I am looking at altering the druid to make it more interesting since I think it might work better having access to all simple and martial weapons with access to light, medium and all shields since the Goods & Gear book (check it out!) allows for weapons and armour being made from not just wood, but bronze, iron (standard material for metal items) and steel (used in Brandobia, Kalamar, Reanaaria Bay and dwarves...) and their vow regarding what armour they could wear I think should be improved to at least include up to bronze since they always came across to me as using primitive weapons and armour to highlight their nature based origin. Still looking for opinions on that though.
Do you have any modifications planned for your camapign?
 
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Well, to my mind, the problem with it is that it's not really designed for D&D. It doesn't really account for D&D type magic and such (originally it was developed for Kenzer's own house system, which I think was d100% based and relatively low magic).

I was thinking about this the other day when reading the Ptolus player's guide, about how Ptolus is designed for those various things (and gave examples, I believe). WHich is not to say one is bad while the other is good, but IMHO, it's best when a setting reflects its rules and vice-versa.
 



hopeless said:
Have run a game based north of P'Bapar mostly after reading one of the KOK stories in the Knights of the Dinner Table regarding Bandran.
Bought the original beige books and got the 3rd edition setting and several of the supplements including Geanavue and the Coins trilogy which I hope to run someday although I plan on changing the venue to make it fit the campaign I'd love to run.
If memory serves the Blood & Shadows was dealing with the drow and twilight elves and their history was particularly good.
Look out for the Orc book although they don't have as much presence as the Hobgoblins there is a rather nasty subrace thats worth knowing about.
Never found it boring and like the idea of low magic, but my game never got far enough, the one I'm planning however I hope to make it epic but only so to introduce the PCs to the setting in a way that will make it unforgettable.
So far I've expanded Paladins so in the scenario I homebrewed the Paladin ran into a Paladin of the Rotlord and had a quick fight beneath the streets of a formerly large town.
Other than correcting the flaws in the Sorceror core class (and looking to add bloodlines since they really should have made it more different from the Wizard) I've haven't made any major changes but I am looking at altering the druid to make it more interesting since I think it might work better having access to all simple and martial weapons with access to light, medium and all shields since the Goods & Gear book (check it out!) allows for weapons and armour being made from not just wood, but bronze, iron (standard material for metal items) and steel (used in Brandobia, Kalamar, Reanaaria Bay and dwarves...) and their vow regarding what armour they could wear I think should be improved to at least include up to bronze since they always came across to me as using primitive weapons and armour to highlight their nature based origin. Still looking for opinions on that though.
Do you have any modifications planned for your camapign?

You have given me a few ideas to play with there. I have not done any mods yet. going to take some of the books into work with me tomorrow and hope for a quiet day. :)
 


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