NitesShade
Villager
I am new to E5 and playing a Kensei Monk who just reached level 6. I am considering multi classing at 7th and have broken my progression up into 4 phases with phases 2 and 3 being interchangeable. Yes I have read that multi classing Monk is not the norm so I would like to get the thoughts of more experienced players about the build and what I am giving up as far as high level abilities.
Phase 1: <Complete>
Kensei level 6 picking wielding Darts, Long bow, Warhammer for 1d10 versatile weapon attack to go with my attach routine of Weapon strike, Kick, Flurry of Blows. There is also the option to deal 1d4 additional bludgeoning damage as a bonus action (don't use that much). At this point my arsenal consists of:
Offensive Benefits:
-- Feat: Sharpshooter
-- Weapon attack (1d10 Versatile)
-- Extra attack: Unarmed strike (1d6)
-- Flurry of blows (1d6)(1d6)
-- Stunning strike
-- Magic Weapon (Kensei weapons)
-- Precise Strike (Kensei: Prof Bonus X2)
-- Kensei Bludgeoning bonus action (1d4)
Defensive Benefits:
-- High AC
-- High MV rate
-- Deflect missiles
-- Patient defense
-- Step of the wind
-- Kensei weapon defense +2 AC <think this might mean forgoing a weapon att>
-- Slow fall
Phase 2: Ranger 2-3 levels <2 only to gain ASI or ALERT feat later>
Offensive Benefits:
-- Archery (+2 Att roll)
-- Spell casting 2-3 spells per long rest
- - Hunters mark
- - Jump
- - Hail of thorns
- - Ensnaring strike
<Choose 1>
-- (3rd level) OPTION #1:
-- Hunters Prey <Choose 1>
- - Colossus Slayer (+1d8 DAM on wounded CR) <I think this stacks with my other DAM>
- - Horde Breaker (bonus att CR w/n 5') <Not sure if this stacks>
-- (3rd level) OPTION #2: Primeval Guardian
- - Piercing thorns (1d6 additional DAM once per round)
- - Defensive Benefit: Guardian Soul (temp HPs/rds; cost is mobility)
-- (3rd level) OPTION #3: Deep Stalker
- - +10 movement & +1 att (round 1 only)
- - Defensive Benefit: Hide bonus action
- - Misc. Benefit: Darkvision range 90'
- - Misc. Benefit: Disguise Self Spell
Phase 3: Assassin 3-4 levels
Offensive Benefits:
-- Assassinate: att roll advantage on CR who have not taken turn the Combat
-- Assassinate: All hits vs surprised CR = critical hit
Phase 4: Kensei from then on finishing out with a keystone event of Diamond Soul <should the campaign somehow reach 20th level>
Any thoughts or feedback is welcome. I have no idea how high level play will be like and do not want to be under powered around level 15.
Phase 1: <Complete>
Kensei level 6 picking wielding Darts, Long bow, Warhammer for 1d10 versatile weapon attack to go with my attach routine of Weapon strike, Kick, Flurry of Blows. There is also the option to deal 1d4 additional bludgeoning damage as a bonus action (don't use that much). At this point my arsenal consists of:
Offensive Benefits:
-- Feat: Sharpshooter
-- Weapon attack (1d10 Versatile)
-- Extra attack: Unarmed strike (1d6)
-- Flurry of blows (1d6)(1d6)
-- Stunning strike
-- Magic Weapon (Kensei weapons)
-- Precise Strike (Kensei: Prof Bonus X2)
-- Kensei Bludgeoning bonus action (1d4)
Defensive Benefits:
-- High AC
-- High MV rate
-- Deflect missiles
-- Patient defense
-- Step of the wind
-- Kensei weapon defense +2 AC <think this might mean forgoing a weapon att>
-- Slow fall
Phase 2: Ranger 2-3 levels <2 only to gain ASI or ALERT feat later>
Offensive Benefits:
-- Archery (+2 Att roll)
-- Spell casting 2-3 spells per long rest
- - Hunters mark
- - Jump
- - Hail of thorns
- - Ensnaring strike
<Choose 1>
-- (3rd level) OPTION #1:
-- Hunters Prey <Choose 1>
- - Colossus Slayer (+1d8 DAM on wounded CR) <I think this stacks with my other DAM>
- - Horde Breaker (bonus att CR w/n 5') <Not sure if this stacks>
-- (3rd level) OPTION #2: Primeval Guardian
- - Piercing thorns (1d6 additional DAM once per round)
- - Defensive Benefit: Guardian Soul (temp HPs/rds; cost is mobility)
-- (3rd level) OPTION #3: Deep Stalker
- - +10 movement & +1 att (round 1 only)
- - Defensive Benefit: Hide bonus action
- - Misc. Benefit: Darkvision range 90'
- - Misc. Benefit: Disguise Self Spell
Phase 3: Assassin 3-4 levels
Offensive Benefits:
-- Assassinate: att roll advantage on CR who have not taken turn the Combat
-- Assassinate: All hits vs surprised CR = critical hit
Phase 4: Kensei from then on finishing out with a keystone event of Diamond Soul <should the campaign somehow reach 20th level>
Any thoughts or feedback is welcome. I have no idea how high level play will be like and do not want to be under powered around level 15.
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