YOMV, but it seems as if Star Wars is as much of a Cheesecake Factory in the scope of its focus as D&D.
...I have found that it resists the ability to play fantasy outside of that scope, which is far more than people think.
I wasn't making it a contest between these two IPs, though you appear to be making it one now. My point was not aimed at your post about Star Trek, hence why it was located prior to your quote. It was presenting my general opinion that Star Wars has as broad of a scope of focus as D&D. If it was a contest or point of comparison that I was making, it was between Star Wars and D&D.The basic metric here is likely hours of media content available.
Up until 2008, with the release of The Clone Wars animated series, Star Wars had six movies - between 12 and 18 hours of content.
By 2008, Star Trek had 683 TV episodes, and 10 feature films.
Not much of a contest, there.
I think you are reading my post unfairly and harshly, Umbran, and I don't think that what I said somehow warrants snark from a mod. I am not presenting my opinion as an authoritative stance, or at least certainly no more authoritative than the opinions that others put forth in this thread, including your own. I even said "YOMV," i.e., "your opinions may vary." I liked your post because it made good points and I wanted to show good will towards what you wrote. But it is my opinion based on my experience, and I was not trying to invalidate other people's opinions or findings in my post. I thought that this was clear in my post, but evidently not.I am not sure why, among dozens and dozens of your peers in play, you would present your personal findings as an effective argument. We all have findings just as valid as yours. This may not be a scenario in which an authoritative stance is going to be terribly useful.
Trying to get a group that diverse to play a more tactical game or a narrative game or an investigative game is hard. Some will be along for the ride for each of those choices, but some will jump off for each of those choices. D&D threads that needle in a way no other game I've run does. It may not be the first choice for any one of those players, but it's a game they can all make work.
A friend came back from Indy and asked "have you ever been to the Cheesecake Factory?" Which I had not gone to that one at Keystone at the Crossing, except the one at Bay Street e-ville. I think the same goes for all of it, it is a non-choice because you know what you are getting. Maybe some of this applies to D&D except modern D&D is like a lifestyle choice with people putting D&D on their profiles next to gender affiliation. It's cool, way better than other things people could be into such as meth or Taylor Swift.The so-called "Cheesecake Factory" theory of D&D.
D&D 5E - 5e and the Cheesecake Factory: Explaining Good Enough
An idea I've been noodling around with for a few weeks is trying to understand not just "Why 5e," but "Why 5e?" To put it more bluntly; it would seem obvious (to me, at least) that D&D has been having a cultural moment, and capturing the zeitgeist, in a way that hasn't been seen since the prior...www.enworld.org
ETA- I was thinking of doing a new and updated post, based partly on the following article, called the Cheesecake Factory Theory Revisited. It's on the backburner, though.
How the Cheesecake Factory became the chain restaurant of millennial dreams
The Cheesecake Factory defied the restaurant industry’s rules of success.www.vox.com
It's cool, way better than other things people could be into such as meth or Taylor Swift.
These are good points. It also makes me think about gamers in general. They are picky ass about their games. I mean, Gale Force Nine put out a series of incredible board games based on IPs and nobody would buy them. An absolute crime if you ask me. (Super sad too ill never get me Black Sails game...) Often cited by gamers I know, "IP games just never live up to their legend". When I dig a little deeper, I tend to find out being thematically appropriate isnt good enough. It has to be an exact emulation of whatever subject its trying sell. Which is working against IP based products in general. Yeap, even video games, which have gotten leagues better too.I don't think that I would label licensed IP as a whole as a "failure". Games come out, they live for a while, and they die - licensed or not.
The biggest challenge with a licensed game is just that - there is a license involved and so there is an extra layer of expense added on to all the usual challenges of publishing a tabletop RPG. Those fees tend to go up, not down, and at some point even a successful line will hit a breaking point.
Oh, yeah, there's a big difference between the IP gatekeepers over the diffuse Cthulhu Mythos (Chaosium has agreements with a bunch of different authors or their estates) and an IP controlled by a single corporate owner looking to keep it well monitized. It means that Chaosium has managed to afford or perform sufficient upkeep for 40 years now while multiple companies have chosen to drop Star Wars/Star Trek license renewal to avoid the expense or corporate interference (which Paramount has been notorious for with respect to Star Trek RPGs).
I think you are right that Call of Cthulu is a success for capturing the horror genre more than a license. Indeed, I would go a step further, and suggest that more people know Lovecraftian fiction because of Call of Cthulu, than get into Call of Cthulu because of the literature.
I just got the big CoC anniversary box set last year with a bunch of 80's modules, and ot having gotten into the game before...I was surprised by how much non-Lovecradt horror gets covered! I have star blocks for all the classic Universal Movie Monsters, and I see references to a whole bunch of non-Muthos horror literature and film...even Dark Shadows, of all things. Really is the Horror equivalent of D&D' genre omnibus approach.