Fifth Element
Legend
QFT, FTW, etc, etc.TwoSix said:All this outrage against their demotion is, dare I say it, disingenuous.
QFT, FTW, etc, etc.TwoSix said:All this outrage against their demotion is, dare I say it, disingenuous.
Driddle said:Elfgasm!
Reaper Steve said:Amongst gamers and D&D fiction fans, sure. But 4E is going for broader appeal. If you don't read D&D fiction, your gnome archetype involves the Travelocity spokes-gnome, lawn-gnomes, and short fairy tale creatures with pointy red hats.
Gort said:To be honest, you don't need two seperate races to do that. Same way as you can have a barbaric human culture and a technological "knightly" human culture, without needing to make two human races.
I think WotC just like elves too much.
TwoSix said:But no one actually likes gnomes. And if they're truly that into gnomes, against all my expectations, they're in the MM, which comes out simultaneously with the PHB. All this outrage against their demotion is, dare I say it, disingenuous.
Regardless...
The game designers had an opportunity to refine and define gnomes and their relationships with other races -- "niches" and all -- on a totally clean slate with the introduction of 4th edition. Whatever they write in the new books will become canon. In the same way that they developed new core races from scratch, they could have done the same with gnomes. Instead, they chose not to, and then justified that decision on itself -- i.e. "We couldn't design a niche because we didn't have a niche to design."
ainatan said:Put some WoW juice into D&D gnomes and more people will like them and want to play them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.