Viktyr Gehrig
First Post
When I first started my Dragonstar game, I realized that the inclusion of one-handed ranged weapons did some unpleasant things to game balance-- I felt it necessary to tone down the weapons of almost all of the ranged weapons. I also had to do something I find rather distasteful: disallow the Thri-Kreen from play due to the abusive damage of a perfectly sensible thing for any Thri-Kreen player to do-- pick up four blasters.
Thinking about that, though, and my desire to include them as NPCs (the PCs are in the Dark Zone right now), I decided that perhaps limiting the Thri-Kreen's ability to use its lower two claws would make them playable.
In return, I made the Thri-Kreen better at Two Weapon Fighting, by making their upper two claws primary, even when wielding weapons, so that they can add their full Strength bonus to damage for both weapons. They can also still use their lower two claws as secondary natural attacks, allowing a Thri-Kreen meleer to attack with two manufactured weapons, their bite, and two claws.
Any thoughts on these changes? Should I adjust their LA, or are they fine as-is?
Thinking about that, though, and my desire to include them as NPCs (the PCs are in the Dark Zone right now), I decided that perhaps limiting the Thri-Kreen's ability to use its lower two claws would make them playable.
In return, I made the Thri-Kreen better at Two Weapon Fighting, by making their upper two claws primary, even when wielding weapons, so that they can add their full Strength bonus to damage for both weapons. They can also still use their lower two claws as secondary natural attacks, allowing a Thri-Kreen meleer to attack with two manufactured weapons, their bite, and two claws.
Any thoughts on these changes? Should I adjust their LA, or are they fine as-is?