D&D 5E Throwing Weapons is Cool! So why is it weak?

Reading this on my phone, where does the thread picture come from?

As far as I can see the first actual picture in the thread is Danny Trejo. The pic I'm wondering about is a cropped piece, looks like a Dragon mag cover (a fantasy chick with a bare midriff)

Sent from my C6603 using EN World mobile app
 

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OMFG ... I spellchecked it I swear!
 

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I agree with the sentiment, but cringe at the "suitable storage location" bit. I hope we don't get so particular with the rules that we have to define how and where we are carrying things.

Anyway, my vote for a Throwing Master feat:
- Increase ranges by 10' for thrown weapons.
- Drawing thrown weapons is considered part of the attack.
- You can use your reaction to deflect or catch the missile when you are hit by a thrown weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your proficiency bonus. (So not as versatile or powerful as the Monk ability.)

I think it is a good feat, but suggest changing the first point to Increase range by +10' for every point of STR modifier, with a minumum of +10'.

That way both the STR and DEX based thrower are better in different areas.
 

Honestly, I don't particularly care about how thrown weapons were so inferior to bows and such. This is a game, things are better balanced, and it's cool. Don't know why realism needs to ruin that.
 

Well I have started bouncing ideas round for a thrown weapon based class ill post a thread for critic when I get there. I may have stolen some ideas from here....
 

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