You don't like them, and you are tired, but your very next sentence indicates that you are aware that there are people who like them and aren't tired.I didn't like it when the half-orc appeared in 3e, and I liked it even less when i saw Tiefling in 4e. These types of half races should just be stuffed in some addon book somewhere. Give me the basic races in the PHB: Human, elf, halfling, and dwarf.
The reason is that I usually don't play with half-monster races, and I am tired of hearing "but it's in the Player's Handbook..." anytime I form a group to play in my local book store.
You are forgetting that we're talking about core, the first PHB, i.e. the starting point.
Moving away from a classical view (both mechanics and flavor) is exactly what caused problems to 4e. You, me and everybody else who's been playing D&D long enough may want to move further to uncharted territories. But we all start from the same starting point to even define what would be original, we may want to go towards different directions, and there's a lot of others who don't feel the need to or are just starting to play D&D for the first time.
Trying something new in the core means to drag everybody else into the same direction, which is only one in thousands possible directions. Let campaign settings take care of that (we will never have too many of them), and supplements provide sparse bits for each DM to craft their own. But the core desperately needs to be stereotypically D&D, and recent history has simply proved that.
You are forgetting that we're talking about core, the first PHB, i.e. the starting point.
Moving away from a classical view (both mechanics and flavor) is exactly what caused problems to 4e. You, me and everybody else who's been playing D&D long enough may want to move further to uncharted territories. But we all start from the same starting point to even define what would be original, we may want to go towards different directions, and there's a lot of others who don't feel the need to or are just starting to play D&D for the first time.
Trying something new in the core means to drag everybody else into the same direction, which is only one in thousands possible directions. Let campaign settings take care of that (we will never have too many of them), and supplements provide sparse bits for each DM to craft their own. But the core desperately needs to be stereotypically D&D, and recent history has simply proved that.
Personally I'd like to see the half-Elf and Half-Orc go the way of the dodo. I'd much rather see only "full stock" races (i.e. Elves, Humans, Orcs) with the possibility of taking racial feats like Human-blood, Elf-blood, Orc-blood, Dwarf-blood, etc. to gain the mixed breeds. It would also allow differentiation such as the half-elf that is more elf then human (Elf with Human-blood feat) or vice versa.
Not everyone like Tolkienesque games.
There were far more Tieflings, Aasimars and Dragonborn characters in the games I play than Dwarves and Gnomes or Halflings. And I play since AD&D2E.
I've never seen Gray Elf and Wood Elf at table.
I'm in for a PHB1 with at least 10 races.
In fact, I think the most popular races would be Humans, Elves, Drow and Dwarves.
You don't like them, and you are tired, but your very next sentence indicates that you are aware that there are people who like them and aren't tired.
I can deal with everything but the ECL.
ECL needs to DIE IN A FIRE!
And still I can understand him.You don't like them, and you are tired, but your very next sentence indicates that you are aware that there are people who like them and aren't tired.