GoodKingJayIII
First Post
This combo may be worthless in play, because it does take some setup. But with Fiery Rebuke, Infernal Wrath is disgusting.
Let's take a Tiefling Paladin, level 12, 19 Strength, 18 Charisma, wielding a +3 bastard sword two handed. On his turn he can:
Spend a minor action: Infernal Wrath (+1 to hit/+4 to damage)
Spend a minor action: Channel Divinity: Strength (add +4 to damage)
Spend a minor action: Wrath of the Gods (add +4 to damage in burst 3)
Now add a few feats: weapon focus (heavy blades) and fiery rebuke. On the next attack roll, he will add to damage:
4 (Str)
4 (Channel Divinity)
4 (Infernal Wrath)
4 (Wrath of the Gods)
3 (Enhancement)
2 (Weapon Focus)
1 (Versatile)
10 (Fiery Rebuke)
for a total of +32 damage. Combine this with a power like Martyr's Retribution and this becomes 4d10+32 damage. At 13th level, grab Radiant Charge, and squeeze in the Powerful Charge feat, and you've got 3d10+34 damage.
This bonus damage isn't even a 1/day thing... the only Daily power in there is Wrath of the Gods, which not only helps you, but the people who are actually supposed to do damage in the party.
Edit: This can't always happen on turn 1 because Infernal Wrath is conditional on being hit, which is great for a paladin-type character who can take the damage and in return dish out some serious retribution.
This is why Tieflings don't suck.
Let's take a Tiefling Paladin, level 12, 19 Strength, 18 Charisma, wielding a +3 bastard sword two handed. On his turn he can:
Spend a minor action: Infernal Wrath (+1 to hit/+4 to damage)
Spend a minor action: Channel Divinity: Strength (add +4 to damage)
Spend a minor action: Wrath of the Gods (add +4 to damage in burst 3)
Now add a few feats: weapon focus (heavy blades) and fiery rebuke. On the next attack roll, he will add to damage:
4 (Str)
4 (Channel Divinity)
4 (Infernal Wrath)
4 (Wrath of the Gods)
3 (Enhancement)
2 (Weapon Focus)
1 (Versatile)
10 (Fiery Rebuke)
for a total of +32 damage. Combine this with a power like Martyr's Retribution and this becomes 4d10+32 damage. At 13th level, grab Radiant Charge, and squeeze in the Powerful Charge feat, and you've got 3d10+34 damage.
This bonus damage isn't even a 1/day thing... the only Daily power in there is Wrath of the Gods, which not only helps you, but the people who are actually supposed to do damage in the party.
Edit: This can't always happen on turn 1 because Infernal Wrath is conditional on being hit, which is great for a paladin-type character who can take the damage and in return dish out some serious retribution.
This is why Tieflings don't suck.
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