Rechan said:
Leaders don't JUST heal. They buff. This guy is better at buffing. Actually, looking at the warlord abilities (Particular Guarding Strike and Bastion of Defense) are all about buffing.
Better at buffing, yes, sure, I expected that, but the the entire point of the roles is that if you have all four, you have ALL the basic no-brainer combat things you will need, no matter how badly the characters are created. Healing is one of those "no-brainer" things along with "some guy who take a couple of hits". If you could create a first level warlord who has NO healing abilities, then the roles system would have failed, and they might as well have not bothered.
Rechan said:
Either 1) They didn't give the Warlord the inspiring word because there were space reasons (like the half-elf),
Possible, if tiresome, since it's on the internet, and even if it is, you'd of thought they wouldn't have included the multiclassing or the racial power, or
put the picture somewhere else before they dropped the classes' primary, non-chosen class ability which is it's only ability to heal at level one.
I guess it's likely the people who actually design these things are under conrstraints I don't carea bout.
Rechan said:
2) They assume that any party using the pregens will of course have a paladin and a cleric in addition, or
That's a large assumption, since if your using this Warlord you're either swapping it out for another character (and the most obvious chose is of course, the cleric) or messing with the xp/encounters, which would mean they could just be playing with 2-3 characters.
Rechan said:
3) This is a tactical warlord, who doesn't get Inspiring Word, because Inspiring seems to be keyed off Charisma.
No, the Warlords lose
Inspiring Presence, another less powerful healing power, when they choose Tactical Presence, all Warlords are supposed to get Inspiring word.