Tiefling Warlord for KotS + Extra Skill Challenge


log in or register to remove this ad

I'm rather disappointed in WotC's website division. That warlord entry is just incomplete and rife with errors. He NEEDS

Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.

to be complete. I pray that the PHB isn't so bad, just like everyone else.
 

Eldorian said:
I pray that the PHB isn't so bad, just like everyone else.

Agreed. It's starting to get ridiculous. How many of these things (preview articles, character sheets, etc) have been put out with errors? I really, REALLY hope the PHB isn't riddled with these same kinds of errors. :(
 

Rechan said:
Leaders don't JUST heal. They buff. This guy is better at buffing. Actually, looking at the warlord abilities (Particular Guarding Strike and Bastion of Defense) are all about buffing.
Better at buffing, yes, sure, I expected that, but the the entire point of the roles is that if you have all four, you have ALL the basic no-brainer combat things you will need, no matter how badly the characters are created. Healing is one of those "no-brainer" things along with "some guy who take a couple of hits". If you could create a first level warlord who has NO healing abilities, then the roles system would have failed, and they might as well have not bothered.

Rechan said:
Either 1) They didn't give the Warlord the inspiring word because there were space reasons (like the half-elf),
Possible, if tiresome, since it's on the internet, and even if it is, you'd of thought they wouldn't have included the multiclassing or the racial power, or put the picture somewhere else before they dropped the classes' primary, non-chosen class ability which is it's only ability to heal at level one.

I guess it's likely the people who actually design these things are under conrstraints I don't carea bout.
Rechan said:
2) They assume that any party using the pregens will of course have a paladin and a cleric in addition, or
That's a large assumption, since if your using this Warlord you're either swapping it out for another character (and the most obvious chose is of course, the cleric) or messing with the xp/encounters, which would mean they could just be playing with 2-3 characters.
Rechan said:
3) This is a tactical warlord, who doesn't get Inspiring Word, because Inspiring seems to be keyed off Charisma.
No, the Warlords lose Inspiring Presence, another less powerful healing power, when they choose Tactical Presence, all Warlords are supposed to get Inspiring word.
 
Last edited:

About the extra skill challenge:

You can actually project positive energy with the use of the heal skill?! They are opening a big stinking can of worms with this.

meh.

Heal (DC 18): As a minor action, you make a successful Heal check and spend a healing surge to send positive life energy into the necrotic ritual in order to help disrupt it. Only 2 successes can be applied from this approach to the skill challenge.
 

Don't read this post if you're not running the adventure.





What is the freaking point of the new skill challenge? It doesn't seem to do anything! You still have to beat the boss to win, and reversing the ritual doesn't weaken him or anything. If the characters attempt to stop the ritual, and succeed, I'll just have to add something to make it worthwhile. Maybe the boss will be unable to do any necrotic damage or healing if they stop the ritual.

Edit: never mind, I guess closing the portal will stop "The Thing." Here's another question tho. Do I inform the players which skills work to disable the portal? Is that what the "primary" skills section is about? If so, how will they guess that they can use their healing surges to stop it? Or use their endurance skill to take the necrotic hit?
 
Last edited:

Eldorian said:
Don't read this post if you're not running the adventure.





What is the freaking point of the new skill challenge? It doesn't seem to do anything! You still have to beat the boss to win, and reversing the ritual doesn't weaken him or anything.

[sblock]It closes the rift, which obviously removes the big monster in the rift from the fight.[/sblock]
 
Last edited:

I don't like the feel of the challenge, personally.

I think it confirms some of Lizards/Celebrim's fears around them.

Ah well. See what I can do.
 

Vendark said:
It
closes the rift, which obviously removes the big monster in the rift from the fight.

spoiler tags are pretty simple.
[ spoiler ]
[ /spoiler ]

but remove the spaces between the words and square brackets.

->
like this
<--
 

Nikodemus said:
From the warlord preview

"Build Options: Inspiring warlord, tactical warlord
Class Features: Combat Leader, Commanding Presence, inspiring word"

It's a power all warlord's have. Some powers, like commanding presence, function differently for different builds. But all builds have those features.

The Tiefling doesn't have Commanding Presence either, and has another unmentioned class feature in Tactical Presence. Looks to me like you have a choice of class features but can't take them all...
 

Remove ads

Top