Tiers Excerpt (merged)

Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....
 

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Ondo said:
Here's a different look at the info, merging the equivalent levels of different tiers into a single line since they're normally the same:
Another way to look at it is dividing it into the Tiers:

Heroic Tier:
2 At-Wills
3 Encounter
3 Dailies
3 Utilities
5 Feats

Paragont Tier:
3 Encounters
3 Dailies
2 Utilities
5 Feats

Epic Tier
2 Encounter
2 Dailies
2 Utilities
5 Feats

OBS: Feat number is still mostly speculation.
 

small pumpkin man said:
The amount of healing surges (and thus healing per day) you have is based of con. Most non-defenders in a party with a defender won't care, but a defender, or any other character shuffled into the meatshield role will.

Ah, thats a really good point. Just to make myself clear, in any case I thought CON was far too dominant a stat in previous editions of D&D. I wouldn't have felt comfortable playing with a CON less than 14 (unless you used max hp/level houserule). I'm sure that'll draw some peoples accusations of "powergaming", but I never found it particularly fun to have my characters 1-shotted. Fortunately I DM in 80% of our games and let my players play with max hps/level.

Also, as to the matter of hitpoints at level 30, with Toughness 200+ is very attainable, and although purely speculative, I'd be surprised if their isn't a Paragon/Epic feat that grants more hps than Toughness. 300 is still probably quite reachable.

Also, the Healing Surges in relation to overall Hp/day put the new CON stat in an interesting light. Thanks for the observations.

[Edited for grammar, Healing Surge info]
 
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AntiPaladin said:
I was most surprised by the HP chart, as players level up the total difference between a fighter and wizard will shrink relative to each other.

[...]
What are you talking about? A first level fighter with a 10 con will have 25HP and a first level wizard with a 10 con will have 20HP. But at 10th level the fighter will have 79HP and the wizard will have 56HP.
 

Derren said:
Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....
Except that you have no idea how they are actually implemented so any whining is completely premature.

*notes the reference to retraining feats*

*waits for the inevitable 4e is becoming a MMORPG with its respeccing whine to begin*
 

Derren said:
Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....
I don't see any description of those rituals in the article, or how they work.
What are talking about??

And I just can't wait for some well-founded whinings. I'm just tired of unfounded ones...
 
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jensun said:
Except that you have no idea how they are actually implemented so any whining is completely premature.

*notes the reference to retraining feats*

*waits for the inevitable 4e is becoming a MMORPG with its respeccing whine to begin*
4E is so video-gamey. I heard there will eventually be made a game that will allow you to change your ability/skill/talent/power selections as you level! I am really sure there will be! And 4E is exactly like that!!!
 

Mustrum_Ridcully said:
4E is so video-gamey. I heard there will eventually be made a game that will allow you to change your ability/skill/talent/power selections as you level! I am really sure there will be! And 4E is exactly like that!!!
That sounds like too much fun to me. I don't think I can take it.
 

Derren said:
Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....
But Derren, I thought you were complaining that all the problem spells had been taken out?

Ah, yes, it's Wednesday!
 

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