Hong, too much thinking abouthong said:But Derren, I thought you were complaining that all the problem spells had been taken out?
That's for Thursday.AZRogue said:I thought for sure someone would comment on how many times they said "superheroics" already. It must be too early.
Derren said:Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....
Someone else would just point out that 8th-level fighters were already called superheroes in Basic D&D and 1e AD&D. Then again, the seas of darkness between the points of light on the internet are mostly made up of pointless (and lightlessAZRogue said:I thought for sure someone would comment on how many times they said "superheroics" already. It must be too early.
AZRogue said:You're probably right, but unless the new powers are clearly built off of the older ones (like natural progressions of the same ability) then I think "forgetting" an old ability when you get a new one is too much of a disconnect for me. It's like a bad Reese's peanut buttercups commerical--they got their Vancian in my martial combat abilities. And they don't taste great together.
Unearthed Arcana, IIRC. And Urban Arcana (d20 Modern).vagabundo said:
I like rituals.
I mean, I really like RITUALS.
I REALLY REALLY LIKE RITUALS...
The make much more sense to me and if they are anything like incantations from PHB2(??) they will be easier to manage.
Derren said:Seems like all the "problem spells" are still in the game so prepare for lots of whining from people who had their plots ruined by rituals....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.