Ties that Bind - 3.5 Forgotten Realms Gestalt

Cassandra Durai

Progression:

Telepath/Monk
Telepath/Monk
Telepath/Cleric
Telepath/Cleric
Telepath/Cleric
Telepath/Metamind
Metamind/MysticWanderer
Telepath/Metamind
Metamind/PaladinofFreedom
Telepath/Metamind
Metamind/PaladinofFreedom
Telepath/Metamind

History:
[SBLOCK]
Cassandra is the daughter of a Nimbran Skyknight who went out on a Flying Hunt and a Halruaan expatriate living in the Misty Vale. The Halruaan eugenicists would never have allowed this coupling, had they known, as the swirling eddies of eldritch energies within her caused the awakening of intense psionic powers at an early age. Unfortunately, the psychic echoes of her uncontrolled telepathic emanations attracted the attention of a colony of illithids living under the Wyrmbone mountains. With Cassandra's father returned to Nimbral even before the child was born, her mother Hekyve was unable to hold off the attacking mind flayers that came in search of the child, and Cassandra never saw her mother again...Intrigued by Cassandra's innate talent, the illithids decided to use her as a host-body for a new illithid, but since such an action normally destroys the mind of the host, which would put her psionic powers to waste, they carefully incubated a symbiont that would attach to her mind and convert her into an illithid more insidiously, retaining and augmenting her psionic powers. Fortunately for Cassandra, a githzerai rrakkma destroyed the illithid colony before the symbiont could convert her body and mind, and one of them performed a Psychic Chirurgery that cleared it from her mind. Even so, her psionic powers remained augmented and her skin retains a very subtle lavender tint, the colour of the tips of an illithid's tentacles. The githzerai, a group of monks and psions, noticing Cassandra's innate talent, raised her and trained her in a monastery on Limbo, where they indoctrinated her in the strict teachings of Zerthimon...But even so, the chaos-stuff of Limbo seemed to sing to her from just beyond the grounds of the monastery. When the githzerai allowed her to leave, deciding that she had come of age and no longer needed their training to keep her discipline, she decided to return to her homeland, but she was too young to really know anything about her forest home, so when she returned to Faerun, she wound up in the Misty Forest instead (an understandable mistake). As she tried to meditate, saddened and alone in the wrong forest (the Astral Caravan that brought her had long since departed), she had a vision of a smiling, loving woman with fiery red hair, who enfolded her in her arms and whispered to her that she should head northwest. Heeding the woman's advice, after many days of travel, she reached the city of Waterdeep, where she was drawn to the house of Sune. Gazing upon the images of the goddess within, Cassandra realised that this must be the voice that had spoke to her, and she became an acolyte of Sune, renouncing the asceticism of the path of Zerthimon. She spent some time training in Waterdeep, but eventually, she grew weary and longed for the open road once more, where she could feel Sune in her own way, rather than through organised prayer, and where she could spread the love that she had finally found after all these years to those she encountered. These journeys led her to the Silver Marches, but on the way, she became lost in the Nether Mountains. Perhaps it was her natural curiosity, perhaps it was the mix of pure Netherese bloods within her veins, but she found a cache of powerful items in those mountains dating to the time of Netheril, though they were guarded by powerful magical guardians and traps. On her way back to the surface, she encountered a drow slaving party that was bringing a group of captured humans, svirfneblin, and dwarves back to Ched Nasad to sell as chattel. Outraged at this affront, Cassandra single-handedly defeated the drow with her new magical gear, surprised at just how easy drawing her psionic power was slowly becoming--even her psicrystal Sibyl was growing a reservoire of her own. As Cassandra surfaced near Sundabar, returning the captured humans and dwarves safely to their homes after already saying farewell to her new svirfneblin friends, she did so as a newfound champion of freedom
[/SBLOCK]

Appearance:
[SBLOCK]
Cassandra is beautiful and a bit exotic-looking. Her hair was once a deep midnight black, but by the time she was rescued by the githzerai, it had become crystalline-coloured and transparent, though the texture is still silky-soft, and it would have likely fallen off entirely after a little longer. Because of this, she often dyes her hair in different colours, and since she has no natural colour, she always gets a perfect dye every time. Her eyes are kind and big, crystalline blue in colour. Her skin seems normal, but someone looking very closely might notice an incredibly subtle lavender tint, and her skin is softer and more delicate and sensitive than typical for a human. While her skin is not actually slimy in the least, she is constantly self-conscious in fear that it will become so, and she vehemently suppresses the Material display of any of her powers, washing herself thoroughly at least twice whenever she fails and is coated in the ectoplasmic goo, or any other time she feels slimy. Her obsession with the slime comes from a deep-seated, irrational fear that she is still slowly transforming into an illithid. Her body is lushly curved, and despite her self-consciousness, she likes to wear dresses that show off her skin.
[/SBLOCK]

Why Cassandra is Cool
[SBLOCK]
Cassandra has lots of power points, and she's pretty darn good at blowing them all at once. She can do lots of damage, summon a Huge Astral Construct (if I get that feat), and more, not to mention her lovely Schism. But she isn't as vulnerable as most Psions. I haven't calculated it exactly, but you can expect her AC to be through the roof if she works at it. Should be around 47 if she goes all-out on buffs. And saves will be high too. Yay! Plus she has a lot of Charisma, so she'll be glad to be the party's face.
[/SBLOCK]
 
Last edited:

log in or register to remove this ad

chubbell said:
How do you calculate the hit points and skill points of a gestalt character? Just take the best die option at each character level?

Also, I need someone to check my math for saves and attack bonus.
Att Fort Ref Will skill pt HP
unbodied 6 +4 +1 +4 +4 7(2+Int) 4d8
psion 6 +3 +2 +2 +5 6(2+Int) 6d4
wizard 5 +2 +1 +1 +4 5(2+Int) 5d4
incantatrix 7 +3 +2 +2 +5 7(2+Int) 7d4

Hi Chubbell,

Yep. Take the better of the two at each level for hit point and skill points.

Your BAB:
6 at 3/4, 6 at 1/2 means +4 1/2 and +3 = +7 1/2 drop fraction to +7 BAB

Hit Points: 4d8+8d4+Con
Skills: 4x(2+Int) + 11x(2+Int). Do your skills level by level, carefully.

Your saves:
FORT: 0 levels at good, 12 levels at poor means +(0/3)+(12/3) = +4
REFL: 6 good levels, 6 poor levels means +(6/2 + 2) + (6/3) = +7
WILL: 12 good levels, o poor levels means (12/2 + 2) + (0/3) = +8

A note to all players,

The maximum base save you will arrive at is +8, the minimum is +4.

Regards,
Erudite
 
Last edited:

Here's the first draft for review and hole-pokey. Proteus the Metamorph!

Name Proteus
Race Human
Class/Level: Druid 5/Master of Many Forms, Rogue 7/Warshaper 5

(STR) 13 +1
(DEX) 12 +1
(CON) 22 +6
(INT) 12 +1
(WIS) 18 +4
(CHA) 18 +4

Alignment: Neutral Good
AC: 20
Hit Points: Pending method (fraction of max? roll via Invisible Castle?)
Movement: 30'

Base Attack Bonus: +9
Init: +1
Melee Attack: +11
Ranged Attack: +10

Fort: +17
Reflex: +11
Will: +13

Race Abilities
Bonus Feat
Bonus skill points

Class Abilities:
Druid
- Animal Companion
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape 8/day
Rogue
- Sneak Attack +4d6
- Trapfinding
- Evasion
- Trap Sense +2
- Uncanny Dodge
Master of Many Forms
- Shifter Speech (can speak in any form)
- Improved Wildshape (Tiny-Huge, humanoid/monstrous humanoid/giant/fey/vermin/aberration/plant)
- Fast Wildshape (wildshape as move action)
- Extraordinary Wildshape (retain Ex special qualities)
Warshaper
- Morphic Immunities (immune to stunning and critical hits)
- Morphic Weapons (increase natural weapons by one size category)
- Morphic Body (+4 Str and +4 Con)
- Morphic Reach (+5' to reach)
- Morphic Healing (Fast Healing 2)
- Multimorph (Can assuming multiple shapes per 5 hour 'use' of Wild Shape)

Skills: 130
Bluff (Cha) +19 (15 ranks, +4 Cha)
Concentration (Con) +16 (10 ranks, +6 Con)
Diplomacy (Cha) +13 (5 ranks, +4 Cha, +2 bluff, +2 sense motive)
Disguise (Cha) +29 (15 ranks, +4 Cha, +10 shapechange)
Hide (Dex) +16 (15 ranks, +1 Dex)
Listen (Wis) +21 (15 ranks, +4 Wis, +2 Alertness)
Move Silently (Dex) +16 (15 ranks, +1 Dex)
Sense Motive (Wis) +9 (5 ranks, +4 Wis)
Speak Language 5 ranks (CC)
Spot (Wis) +21 (15 ranks, +4 Wis, +2 Alertness)
Swim (Str) +6 (5 ranks, +1 Str)
Survival (Wis) +11 (5 ranks, +4 Wis, +2 Nature Sense)

Feats
Alertness
Luck of Heroes
Endurance
Eschew Materials
Natural Spell
Power Attack

Languages - Common, Sylvan, Elvish, Dwarvish, Giant, Draconic, Orcish

Money - 2470gp

Weapons -
Adamantine Mace +1 (+12, 1d6+2, 4lbs, 5000)
Cold Iron MW Scimitar (+12, 1d6+1, 4lbs, 330)
Staff of Fauna (+11, 1d6+1, 4lbs, 19406) (from Complete Divine)

Armour -
Leather +2 (AC +4, 25160gp, 15lbs, Wild)
Vestment of Many Styles (500) (Races of Eberron)

Gear -
Survival Pouch (5k) (Races of the Wild)
Cloak of Shelter (12k) (Arms & Equipment)
Handy Haversack (2k)

Magic -
Dusty Rose Ioun Stone +1 insight AC (5k)
Amulet of Protection +3 (16k)
Ring of Mind Shielding (8k)
Ioun Stone of Resistance +3 (18k)
Tan Bag of Tricks (6.3k)

Background:
Pending
 
Last edited:

chubbell said:
How do you calculate the hit points and skill points of a gestalt character? Just take the best die option at each character level?

Erudite explained this properly as far as I can tell. Although, I'm a little tired at the moment, so if I see a problem in your calculations later I will update you.

Rystil said:
Okay, I've come up with a concept closer to my original to replace the one with the Psychic Warrior: She was trained to harness her mental power by an extremely strict monastery of ascetic psions but she was slowly drawn away from her original Lawful Good alignment by a series of revelations in her history and her calling to the worship of Sune, drifting to Neutral Good and then finally Chaotic when she became a Paladin of Freedom (from Unearthed Arcana, are those allowed?)

Telepath/Monk
Telepath/Monk
Telepath/Cleric
Telepath/Cleric
Telepath/Cleric
Telepath/Metamind
Metamind/MysticWanderer
Telepath/Metamind
Metamind/PaladinofFreedom
Telepath/Metamind
Metamind/PaladinofFreedom
Telepath/Metamind

Yes paladin of freedom is allowed. BTW, I'm not looking at the rules right now, but I assume the levels of metamind that advance manifester level are the ones that aren't along side by side with the psion, right? I'll assume so until I have time to actually look stuff up. Either way, I appreciate a build that can be high powered without breaking things (all the time ;)) and go high CHA characters!

Shayuri said:
Here's the first draft for review and hole-pokey. Proteus the Metamorph!

Nice. I'm not going to examine all the particulars of these characters until after deciding who is in the group, so I can't speak to the more detailed aspects of your character yet, but I do have a general question. I know I promoted Warshaper, but why take the 5th level? As I remember (once again I need to go look at this stuff) the 5th level of WS doesn't add too much to the character. Isn't the only ability multimorph, which the number of wildshapes/day makes irrelevant?
 

Yes paladin of freedom is allowed. BTW, I'm not looking at the rules right now, but I assume the levels of metamind that advance manifester level are the ones that aren't along side by side with the psion, right? I'll assume so until I have time to actually look stuff up. Either way, I appreciate a build that can be high powered without breaking things (all the time ) and go high CHA characters!

I love high-Charisma characters too :). I'm just sad that I hate all the Charisma casters, or I would pick one (I'd be really happy if Telepath was a Charisma caster, for instance) :) You're right about the side-by-side--I purposefully put the Telepath where Metamind was blank to keep Manifester level maxed out. As to the build, it's actually a rather weak gestalt compared to some of the others on this thread (I've done the 100% real shadow magic thing on a level 40 Shadow Lich and it is *scary* , even without that weird stone feat from Races of Stone :D), and she'll be especially weak until level 15 and really strapped out for stats (all three mental stats need to be high, plus Con because she gets d4 at some of the levels, and that's remarkably low in gestalt), but it looked fun :)
 

Actually, I like Multimorph a LOT. Sure, I can wildshape 8 times per day...but the concept of the character means that being able to change shape at the drop of a hat, any time, is -perfect-. Basically, I can keep Wildshape active constantly, and have unlimited "shapechanges."

That frees me up for fun and in-character RP hijinks. :)

And, I've also found with another druid build, that even a lot of wildshapes per day can get eaten up fast. Multimorph frees my hand for rapid, tactical wildshapes to respond to changing circumstances.
 

Rystil Arden said:
As to the build, it's actually a rather weak gestalt compared to some of the others on this thread (I've done the 100% real shadow magic thing on a level 40 Shadow Lich and it is *scary* , even without that weird stone feat from Races of Stone :D), and she'll be especially weak until level 15 and really strapped out for stats (all three mental stats need to be high, plus Con because she gets d4 at some of the levels, and that's remarkably low in gestalt), but it looked fun :)

That's true. I guess I was just thinking of in in the context of Font of Power, which I think fits my description better. It's arguably broken, but just 1x/day. That would be a little ways off for you.

[Shayuri]Actually, I like Multimorph a LOT. Sure, I can wildshape 8 times per day...but the concept of the character means that being able to change shape at the drop of a hat, any time, is -perfect-. Basically, I can keep Wildshape active constantly, and have unlimited "shapechanges."

That frees me up for fun and in-character RP hijinks.

And, I've also found with another druid build, that even a lot of wildshapes per day can get eaten up fast. Multimorph frees my hand for rapid, tactical wildshapes to respond to changing circumstances.[/QUOTE]

I wont argue against that. Being able to chage shape more can make a difference, it just depends on circumstances. Your logic is sound though.
 

That's true. I guess I was just thinking of in in the context of Font of Power, which I think fits my description better. It's arguably broken, but just 1x/day. That would be a little ways off for you.

'Strue, I won't argue with that. Then again, the rest of the PrC is so weak that if you take away Font, it would be worse than just taking levels of Psion even if it gave full casting, and it doesn't :confused:
 

Rystil Arden said:
'Strue, I won't argue with that. Then again, the rest of the PrC is so weak that if you take away Font, it would be worse than just taking levels of Psion even if it gave full casting, and it doesn't :confused:

Yup. It could help in a pinch once and a while, but largely useless other than the Font. I think it will be very effective since you can maintain the full manifester levels this way though. Otherwise I would never even touch it (except maybe epic).
 

gabrion said:
Yup. It could help in a pinch once and a while, but largely useless other than the Font. I think it will be very effective since you can maintain the full manifester levels this way though. Otherwise I would never even touch it (except maybe epic).
I'm hoping it will be effective, but I'm sceptical. Then again, the full manifester level thing is the reason I decided to try it out because I'm curious and a gestalt game is the only way to try it--normally even epic I would never touch it because psionic powers can continue augmenting even after 20 if you keep up the manifester level :]

Quick Question: For the free 2nd-level power 3/day ability, would you rule that I could use that to eliminate the first 3 points of the price of an augmented 1st-level power or does it have to be the first 3 points of the price of a 2md-level power? The same question applies in general to that whole line of abilities.
 

Remove ads

Top