Hee...yeah, it was me you made this comment to before. His Con used to be 22 in his human form. I deducted 6 points from that and spread it out between his mental stats. I'm reluctant to do too much more twiddling, and I'll show you why.
Current Physical Stats:
Str 13
Dex 12
Con 16
Those are including +4 to Str and Con though, from Warshaper...and that comes fairly late level. This means for most of his career, even before he can easily shapechange the way he can now, his stats are:
Str 9
Dex 12
Con 12
This feels kinda rock bottom to me, for a character that eventually rose to fairly high level. It's not like a PC can readjust his stats on reaching level 12 to suit high level perfectly. You have to struggle through 1-11 first.
I suppose I could reduce Dex a bit. But reducing Dex 2 points would only give me 15 skill ranks to spend on other skills. I suppose I could just spend it on Search, and depend on powers and so on to disable or bypass traps once found. Course, I'd need some Open Lock too. But maybe an item that boosts one or both of those skills would help make up for crappy ranks...hmmm...
I'll play with it some and see if I can't come up with a decent adjustment that can take care of locks and at least -detect- traps. If I can squeeze in some decent Disable Device, I will. Revisions will be indicated.
Thanks for the input!
Current Physical Stats:
Str 13
Dex 12
Con 16
Those are including +4 to Str and Con though, from Warshaper...and that comes fairly late level. This means for most of his career, even before he can easily shapechange the way he can now, his stats are:
Str 9
Dex 12
Con 12
This feels kinda rock bottom to me, for a character that eventually rose to fairly high level. It's not like a PC can readjust his stats on reaching level 12 to suit high level perfectly. You have to struggle through 1-11 first.

I suppose I could reduce Dex a bit. But reducing Dex 2 points would only give me 15 skill ranks to spend on other skills. I suppose I could just spend it on Search, and depend on powers and so on to disable or bypass traps once found. Course, I'd need some Open Lock too. But maybe an item that boosts one or both of those skills would help make up for crappy ranks...hmmm...
I'll play with it some and see if I can't come up with a decent adjustment that can take care of locks and at least -detect- traps. If I can squeeze in some decent Disable Device, I will. Revisions will be indicated.
Thanks for the input!