My favorite system of all time: HERO.
#2 on that list: 3.5Ed D&D.
Classed vs classless isn't even a decision point for me.
#2 on that list: 3.5Ed D&D.
Classed vs classless isn't even a decision point for me.
I've never tried a classless system, but they seem more logical for more modern/future setting games, provided that there are limits on what skills a person can learn ("Hi, I'm Bob, and my character is a mechanic/doctor/lawyer/Green Beret"). For D&D and the like, I rather liked the class system, mainly because it saddled a character with both advantages and disadvantages...
So you draw the line at Military Snipers/TV Show hosts/PHD's? Or singer/Forensic Linguists? What about guitarist/CIA Missile Tech consultants?
Ruth Westheimer - Wikipedia, the free encyclopedia
Sha Na Na - Wikipedia, the free encyclopedia
Jeff Baxter - Wikipedia, the free encyclopedia
Barry Sheck of the Innocence project is an MD and Lawyer.
Brian May just got his PHD in Astrophysics last year.
Heck- in an hour, I'm going to a class in Family Mediation taught by a guy who is a former Navy pilot with dual PHDs from Oxford (one in Law, one in Psychology), and undergrad degrees in Sociology and Biology.
Truth is, the modern world allows more and more people the leeway to indulge in/dabble in all kinds of things. The modern human in a modern society is probably more likely to be proficient in a broader range of non-related skills than people of past generations.
I was referring more to the practice of 'cherry picking' useful skills in a game. In real life, sure, you could probably find someone who's knowledgable about mechanics, medicine, law, and a Green Beret to boot, but the odds are that he'd be really good at only one of those, and have a passing knowledge of the rest...