to max out ones main attribute

If you wanted to make a pc, hell bent on speed, what could you do, what classes, feats, skills, magics, spells & templates so on so forth, to be all that you could be.

I know the common response might be "play a Monk" but for some reason the Monk who works out constantly, who life is dedicated to mind over body perfection, making his body a temple, WHO has no Arcane spell casting ability yet his movement is considered a magical bonus and thusly cant stack with any other magical bonus to movement?

Barbarian +10' move
scout + 10 to 20 but again like monk is considered enchantment
Cleric domain celerity (?) grants +10' move
Swiftblade +10 to 20' move
speed of thought psi feat + 10' move
exp retreat + 30' move. spell

please add to above list, and by all means, if you could post a pc build featuring speed as paramount to all else, please do.
Alrighty then
 

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Shame they didn't give that Warforged a level in Pugilist and then the Improved Resiliency feat. Pugilist makes him only take non-lethal damage, and the feat makes him immune to non-lethal damage. No damage means he blows through everything.
 




we have had 1 player a couple of years ago play a war forged, for us its NPC status, no players with any interest at all in that for a PC.

I saw numbers I just dont know how you got there. Im looking for feat, spells, classes, magical items from a 1 to 15th level campaign (we always retire as soon as 1st PC has access to anything above 7th level or so spell) never done epic, FYI.

Role playing a ghost would just be so far out of the box that just thinking about it makes me recoil.
 

Hehe well when your visiting the CHAROP ENWORLD boards, munchkinism is pretty much a requirement:)

ftfy*.


we have had 1 player a couple of years ago play a war forged, for us its NPC status, no players with any interest at all in that for a PC.

I saw numbers I just dont know how you got there. Im looking for feat, spells, classes, magical items from a 1 to 15th level campaign (we always retire as soon as 1st PC has access to anything above 7th level or so spell) never done epic, FYI.

Role playing a ghost would just be so far out of the box that just thinking about it makes me recoil.

i'm sorry. it seems our cups are of different sizes. in case you hadn't noticed, none of that was epic stuff.

may i humbly suggest that you mention more details of the limits you and your group labor under, so that we can suggest more appropriately limited ideas for you? and please avoid using words like 'max' or 'optimize'? it sounds like the dm, or group as a whole, has pretty firm ideas as to what is an appropriate power level to play at. could you please enlighten us?










(*note to those who can't spot a joke: the above is intended as a joke.) ^^
 
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OK, no prob, I was just mentioning our groups tendencies to retire campaigns prior to epic levels. Which if you noticed, I put a little FYI after. To be more specific, we usually retire/end campaigns around 14 to 16th level, sometimes before, sometimes after. So thanks for informing me "that wasn’t epic stuff" not that the level of your Warforge was my focus, it wasn’t, the fact that it was a Warforged was.

Our groups collective reasoning, behind this early retirement is spell casters and the incredibly powerful spells at the higher levels. Once the campaign becomes who cast what when? Its over, the other pc's dont have as much fun. There’s an unbalance that starts around 7th level or so its just multiplied 10 fold by 14th

Again I was looking for feats, specific class features, spells, races, magical items that increase combat move and as a second place of interest, non combat move. Yes we are a little old fashioned or more traditionalist and role playing Warforged and ghosts is and will always be, foreign to us. That might be fun or of interest to other gamers, and that’s fine have at it, just not us.

eman resu
 
 
 
 
 



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