PeelSeel2
Explorer
This was discussed very recently here. I want a recap. This is my understanding:
Saving throws are made vs. effects and conditions. Effects can have conditions which they apply. If an effect deals ongoing damage of a type, only the effect with the highest damage of that type applies.
A character has two effects against him. In the case of two different monsters, one with an effect that deals 5 ongoing poison and one dealing 10 ongoing poison. The character would take 10 damage at start of round. At the end of the round he would make two saves, one vs. the 5 effect and 1 versus the 10 effect. I think this is pretty clear per RAW.
Different situation:
The same character is hit twice by the same monster, dealing 5 ongoing poison, applying the same effect on two different rounds. The first round he did not save versus the 5 ongoing damage. The second round he got hit again by it. At the end of the round he has two effects on him, both are the same both dealing 5hp per round. Only the highest applies, so he never has to take more than 5hp. My interpretation says that he has to make two saves, one for each effect. If he fails one and saves on the other, the character is still taking 5 hp at the beginning of next round.
Saving throws are made vs. effects and conditions. Effects can have conditions which they apply. If an effect deals ongoing damage of a type, only the effect with the highest damage of that type applies.
A character has two effects against him. In the case of two different monsters, one with an effect that deals 5 ongoing poison and one dealing 10 ongoing poison. The character would take 10 damage at start of round. At the end of the round he would make two saves, one vs. the 5 effect and 1 versus the 10 effect. I think this is pretty clear per RAW.
Different situation:
The same character is hit twice by the same monster, dealing 5 ongoing poison, applying the same effect on two different rounds. The first round he did not save versus the 5 ongoing damage. The second round he got hit again by it. At the end of the round he has two effects on him, both are the same both dealing 5hp per round. Only the highest applies, so he never has to take more than 5hp. My interpretation says that he has to make two saves, one for each effect. If he fails one and saves on the other, the character is still taking 5 hp at the beginning of next round.