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TOEE Patch to be released later this month

gfunk said:
For me the game was playable until I got to the Elemental nodes. Now it crashes every time after a couple of minutes. Unplayable w/o the patch.

Same experience here...in the nodes when I scroll the screen it just freezes up quite often.

sometimes it will unfreeze if I just wait for several minutes, but playing for 30 seconds, and then waiting several minutes over and over doesn't quite cut it for me :-)

Back to Morrowind/Tribunal until the patch is out...heck, I never did do a lot in Morrowind, so I may stick with it for a bit. You know, when your first child is born you get a bit busy and tend to put off those interesting RPGs for a bit :-)

DM2
 

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For me the game was playable until I got to the Elemental nodes. Now it crashes every time after a couple of minutes. Unplayable w/o the patch.

I haven't gotten to the nodes yet, but I've heard people talk about this on the atari boards. Some people have had luck turning the particle effects all the way down in the graphics options. You may have already heard this, but I'm hoping maybe you haven't...

I see it slow way down when I'm entering new turf, and generally I take that to mean that its trying to decided whether the denizens have heard me coming for each and every step my group makes.

john
 

Two tips on this that have worked for me...

1) Turn the particle effects WAAAY down. This helps tremendously.

2) Save the game frequently. I have found for me that for some reason, the game moves more smoothly when I save every two to three minutes - which is not that big of a deal, considering the F10 save key.

Hopefully, this will help someone else with speed and crash issues.
 

Greybar said:
I haven't gotten to the nodes yet, but I've heard people talk about this on the atari boards. Some people have had luck turning the particle effects all the way down in the graphics options. You may have already heard this, but I'm hoping maybe you haven't...

I see it slow way down when I'm entering new turf, and generally I take that to mean that its trying to decided whether the denizens have heard me coming for each and every step my group makes.

Yeah, it's definitely related to whether there's creatures around. In dungeon level 4 and lower, I had to be _really_ careful about scrolling the screen, or the PC would lock up. It only happens when scrolling into areas that haven't been cleared yet, though. Scrolling into deserted areas is fine.
 

DM2 said:
Same experience here...in the nodes when I scroll the screen it just freezes up quite often.

sometimes it will unfreeze if I just wait for several minutes, but playing for 30 seconds, and then waiting several minutes over and over doesn't quite cut it for me :-)

Back to Morrowind/Tribunal until the patch is out...heck, I never did do a lot in Morrowind, so I may stick with it for a bit. You know, when your first child is born you get a bit busy and tend to put off those interesting RPGs for a bit :-)

DM2

Thank God! :D
I thought my computer was going belly up. I found the quicksave every few minutes trick also helps.
I can't wait until the patch gets here.
 


Grog said:
Here's a list of all the things the patch fixes:

http://www.ataricommunity.com/forums/showthread.php?threadid=329894

I'm impressed. It looks like they got the vast majority of the bugs. It still doesn't excuse the state the game was released in, but it should (hopefully) make the game playable the way it was intended.

Oh, wow! It looks like the patch will not only fix several annoying bugs, but it will also be making some neat changes as well... Such as characters automatically taking 20 on Open Lock checks outside of combat, always using the highest Appraise skill in the party, the option to flee from combat, etc.
 

sigh. I was just trying to play tonight and apparently saving the sleeping prince is doom doom doom for game stability. maybe I should wait for Friday and hope the patch is out...

john
 

I finally just decided to uninstall the game and wait for the patch to show up. Trying to move around in the nodes was very frustrating, and that is not what I want to experience when I play a game.
 

Well, isn't this lovely. After promising the patch would be out by the end of October, and missing that deadline, the *@^holes at Atari have decided that it was more important to work on a demo than it was to work on the patch. So, people who haven't bought the game get a playable demo today, while the people who did buy the game get a big f-you.

Hey, Atari, now that we've got a playable demo, how about a playable GAME?

What I can't understand is why these people bought the rights to use the Atari name in North America if they were just going to continue with the same crap they did as Infogrames. It really seems like a waste of money to buy a new name and then run its reputation into the ground all over again.
 

Into the Woods

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