At this point I am considering everything.
However, my tendancy is to think no. One can be divinely inspired without living, real gods. People do it every day. Holy wars are waged across the globe, all with no proof their god or is real. What gets the holy warrior through the day is his Charisma and skills - can he inspire others? Not through divine aid. One of the things I like about Conan the RPG is that, at the end, a person's abilities and skills wins the day or loses it. Waiting for the gods to help dilutes the person, I think. Did he do it, or did the god? Does a knight need to be able to cast spells to be divinely inspired? No, I don't think so. The character of Grimhelm (I know, you are not familiar with that character, Thormagni) came across as divinely inspired yet he never cast a spell - he was a 1st edition AD&D cavalier. He was inspiration.
The game I am wanting for Inzeladun is not DnD. DnD requires lots of magic items, spellcasters and so forth. A DnD fighter cannot stand against a sorcerer or wizard. If you play in a party of fighters and introduce even a druid, the fighter quickly becomes useless. I hate that.
I am looking into different rule sets right now: Grim Tales, Iron Heroes and, of course, the Conan ruleset.
I want skills to rule the day in Inzeladun, not one's magic.
A DnD character defeating a CR-appropriate dragon is fine - but how awesome would it be for a Conan character do kill a dragon? Is the day won by fireballs, lightning bolts and teleport spells or by a sword cracking someone's skull?
Having clerics and divine spellcasters will not give me the game or the atmosphere I want. Even psionicists and wizards and sorcerers in the DnD senes will not do that. Hence, the game I want is not DnD.
If someone wants to run a DnD game, I will happily play in it, but DMing it, especially at high levels, is not a lot of fun. It becomes impossible to account for all the possibilities magic accords. Shoot, give Bob a bow and a Fly spell and he becomes invincible.
At some point, DnD loses its versimilitude for me.