KarinsDad said:As a DM, I do not tailor encounters around PC abilities.
I said that every character forces the dungeon master to change how the game is run but I said nothing about tailoring encounters around the characters abilities.
KarinsDad said:How many monsters have Spell Turning?
Why does it matter? I said that it would be funny! There was nothing about it being common, that is game dependent.
Various ways of getting energy resistance at this level are getting pretty common though. Energy resistance the spell gives a resistance of 30 at caster level 11 and lasts for 110 minutes. The second level slot that each takes is a drop in the bucket when you are able to cast 6th level spells. Even third level slots are for fluff at that point so an extended version of important safety spells is completely reasonable.