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Tournament of Champions CR .5 to 5 (Archive)

Lumiere hits with the AoO (rolled 16), but his feeble weapon doesn't do enough to stop the grapple.

Pip doesn't take hold. (Rolled 13 vs. 21 Grp check)

Lumiere hits (rolled 23) for no damage.

Round 17!
 

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OOC: I was wondering whether Pip would have to drop the shortbow to initiate the grapple, but I will try to research that issue on my own time for future reference.

Pip hits and avoids the draw! (Rolled 20) 3 points of damage takes Lumiere down to 10 hp.

Lumiere retaliates by hitting (rolled natural 20, 7 crit roll) for no damage.

Round 18!
 



Round 18: Pip shoots an arrow right at the top of Lumiere's torso, where his neck should connect to his head. (Rolled natural 20, 22 crit roll)

7 points of damage! Lumiere survives with 3 hp left.

What does Lumiere do now?
 



"Curing yourself again? You can't keep that up all day, candlestick. Ever play stud roulette?"

Pip drops his head and charges Lumiere to 95N75E (Lumiere stepped back to 80E).
 

Into the Woods

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