P PJSlavner Explorer Sep 30, 2005 #351 If Pip does not inflict damage, swing morningstar normally. Otherwise, swing defensively, and use a different d8 if he hits.
If Pip does not inflict damage, swing morningstar normally. Otherwise, swing defensively, and use a different d8 if he hits.
Infiniti2000 First Post Sep 30, 2005 #352 Lumiere would be dead by now if Gansk rolled 3d4 using your d4, instead of 3d6.
G Gansk Explorer Oct 1, 2005 #353 Round 18: Lumiere cures himself back to 9 hp. Round 19: Pip's head bounces off of Lumiere's shield. (Rolled 14+2) Lumiere's morningstar bounces off of Pips's tough hide. (Rolled 12) Round 20!
Round 18: Lumiere cures himself back to 9 hp. Round 19: Pip's head bounces off of Lumiere's shield. (Rolled 14+2) Lumiere's morningstar bounces off of Pips's tough hide. (Rolled 12) Round 20!
G Gansk Explorer Oct 2, 2005 #356 Round 20: Pip makes a solid hit with his head (rolled natural 20, 9 crit roll) for 5 points of damage. Lumiere has 4 hp left. Lumiere misses. (Rolled 10) Round 21!
Round 20: Pip makes a solid hit with his head (rolled natural 20, 9 crit roll) for 5 points of damage. Lumiere has 4 hp left. Lumiere misses. (Rolled 10) Round 21!
Infiniti2000 First Post Oct 2, 2005 #358 Pip tries another headbutt. Once he realizes that Lumiere is on total defense, Pip will try to grapple until he's either successful or Lumiere stops going on total defense. Note that being on total defense means that you cannot take AoO's.
Pip tries another headbutt. Once he realizes that Lumiere is on total defense, Pip will try to grapple until he's either successful or Lumiere stops going on total defense. Note that being on total defense means that you cannot take AoO's.
G Gansk Explorer Oct 3, 2005 #359 Round 21: Pip misses with headbutt. (Rolled 4) Lumiere goes on total defense. Round 22: Pip grapples (rolled 16 touch, 14 vs. 10 Grp check). Lumiere takes 1 and has 3 hp left.
Round 21: Pip misses with headbutt. (Rolled 4) Lumiere goes on total defense. Round 22: Pip grapples (rolled 16 touch, 14 vs. 10 Grp check). Lumiere takes 1 and has 3 hp left.
P PJSlavner Explorer Oct 3, 2005 #360 Lumiere will try to break free. After that he will attack defensively, so that grappling is not so easy.
Lumiere will try to break free. After that he will attack defensively, so that grappling is not so easy.