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Tournament of Champions CR .5 to 5 (Archive)


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Round 18: Lumiere cures himself back to 9 hp.

Round 19: Pip's head bounces off of Lumiere's shield. (Rolled 14+2)

Lumiere's morningstar bounces off of Pips's tough hide. (Rolled 12)

Round 20!
 



Round 20: Pip makes a solid hit with his head (rolled natural 20, 9 crit roll) for 5 points of damage. Lumiere has 4 hp left.

Lumiere misses. (Rolled 10)

Round 21!
 


Pip tries another headbutt. Once he realizes that Lumiere is on total defense, Pip will try to grapple until he's either successful or Lumiere stops going on total defense. Note that being on total defense means that you cannot take AoO's.
 

Round 21: Pip misses with headbutt. (Rolled 4)

Lumiere goes on total defense.

Round 22: Pip grapples (rolled 16 touch, 14 vs. 10 Grp check). Lumiere takes 1 and has 3 hp left.
 


Into the Woods

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