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Tournament of Champions CR .5 to 5 (Archive)


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OOC: Nutso can pop out of the ground, move, and attack. No charging because he couldn't see his target before the charge was executed.

Nutso moves to 65N55E and Lorius takes a readied swing and misses (rolled 10).

Nutso touches Lorius (rolled 20) and drains 2 Wisdom. Lorius has 15 Wis left. Nutso gains 5 temp hp and has 12 hp left.

Round 3!
 



Lorius attempts to connect with a slam and a head butt (20 & natural 20), but both attacks go straight through Nutso instead.

Nutso touches Lorius (rolled 19) and drains 3 more Wisdom. Lorius has 12 Wis.

Round 4!
 

“Ladies, gentlemen, and genderless creatures! Prepare for our final quarterfinal match of the CR 4 edition of the Tournament of Champions! This match features the best of the Neutral Good forces against the best of the Neutral Evil forces.”

Making his way into the northern side of the arena, this combatant measures 2 feet tall and weighs 40 pounds. He has a record of two wins, one loss, and zero draws in the main battle. His only defeat came at the tentacles of Neutral’s xac-yel energon. Representing the forces of Neutral Good, please welcome the very young battle dragon Horseshoe Naaaaaaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiillllllllllllllllllllllllllllll!”

Horseshoe Nail (short for Horseshoe Nail Across a Chalkboard) enters to the cheers of the Neutral Good faction of the audience. He has a dull brown sheen to his scales.

“Now making its way into southern side of the arena, this combatant measures 1 foot tall and weighs 25 pounds. It is winless in the main battle, with a record of zero wins, one loss, and zero draws. It was slaughtered by Neutral’s tenacious and superior five-headed cryohydra. Representing the forces of Neutral Evil, please welcome the brain in a jar Jarheeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaddddddddddddddd!”

The raucous cheers of the Neutral Evil faction greet Jarhead as it floats into the arena. Jarhead is a disembodied brain afloat in alchemical preservatives. The gray and shriveled brain sloshes in a grimy glass canister.

Psybo communicates telepathically to the two combatants. “Horseshoe Nail, you have the initiative. Jarhead, you choose the starting positions. Now go at it!”

Skills and Feats for Horseshoe Nail:
[sblock]He has the feats Great Fortitude, Power Attack, and Weapon Focus (claw). He has the following maxed-out skills: Diplomacy, Escape Artist, Knowledge (the planes), Listen, Search, and Spot. He knows nothing about his opponent.[/sblock]
 


Nail wonders whether this is some sort of hazing joke. A brain in a jar?

[sblock]
SLA: Protection from Evil, self
[/sblock]
MEA: from 115N0E to 65N40E15Z

Notes to self:
[sblock]
Small size
20" cone of sonic energy or fear gas
100" average flight (or 40" on ground)
[/sblock]
 

Jarhead wonders if this is some sort of joke. Yet another dragon in the arena?

Jarhead zips up to 5N65E15Z and tells Nail that no one wants anyone to get hurt, and that Nail should just leave the arena.
 


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