• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tournament of Champions CR .5 to 5 (Archive)


log in or register to remove this ad



Gansk[sblock]Does DD know anything about Luparo?[/sblock]DD charges at Luparo, just above the ground. DD pushes his way into Luparo's space (90N110E), attempting to push him into the water.
 
Last edited by a moderator:

Dana Dane:[sblock]You know that Luparo has outsider, good, and guardinal traits. His howl can cause fear and he can detect your scent easily.[/sblock]

Round 1: DD pushes Luparo into the water (18 vs. 10 Str check). Luparo manages to stay afloat (16 Swim) at 100N115E.
 



Luparo flies back away from DD, then arcs around to 100n75e0z. Once there, he calls forth a burst of frosty cold that leaps out in a cone to hit the firey steed.

MEA: to 105n110e first, in case that matters, then to 100n75e5z.
Std: SLA: Cone of Cold
 

DD takes an AoO as Luparo leaves, and hits with a hoof (rolled 26+1). Luparo takes 12 plus another 4 fire damage and has 28 hp left.

DD dodges the cold (21 Ref save) and takes 15. She has 30 hp left.

Round 2!
 


Into the Woods

Remove ads

Top