Round 5: Lumiere pounds Pip with his morningstar. (Rolled 17) The damage heals immediately!
Round 6: Pip misses pathetically. (Rolled 4 & 0)
Lumiere pounds again. (Rolled natural 20, 7 crit roll) The damage heals immediately!
Round 7: Pip whiffs with his head and his dagger bounces off armor. (Rolled 7 & 10)
Lumiere whiffs pathetically. (Rolled natural 1)
Round 8: Pip avoids the draw by head-butting for 3. (Rolled 21 & 11) Lumiere has 6 hp left.