• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tournament of Champions CR .5 to 5 (Archive)


log in or register to remove this ad


Indeed. Attack with headbutt and dagger until Lumiere is dead or changes tactics.

"C'mon, candlestick. Put up a fight, will you! I didn't realize you were on the Oakland Raiders."
 

How could you not realize earlier that I am on the Raiders, what with Lawful Neutral's record in the ToC? Sometimes I think Chaotic Neutral is a little slow on the uptake. :)
 

Round 5: Lumiere pounds Pip with his morningstar. (Rolled 17) The damage heals immediately!

Round 6: Pip misses pathetically. (Rolled 4 & 0)

Lumiere pounds again. (Rolled natural 20, 7 crit roll) The damage heals immediately!

Round 7: Pip whiffs with his head and his dagger bounces off armor. (Rolled 7 & 10)

Lumiere whiffs pathetically. (Rolled natural 1)

Round 8: Pip avoids the draw by head-butting for 3. (Rolled 21 & 11) Lumiere has 6 hp left.
 

Lumiere backs up five feet and cures himself. Does he have any idea how much damage is being healed immediately? If it is greater than 5, he will go on total defense until damaged again.
 



Round 9: Pip swings wildly. (Rolled 9 & 7)

Lumiere clocks Pip on the head. (Rolled natural 20, 16 crit roll) Pip takes 11-5=6 and 16 hp left.

Round 10: Pip misses again. Lumiere misses.

Round 11: Pip misses. Lumiere hits for no damage.

Round 12: Pip head-butts for 5. Lumiere has 8 hp left.

What does Lumiere do now?
 


Into the Woods

Remove ads

Top