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Tournament of Champions CR .5 to 5 (Archive)


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Round 10: Gelharin pops up at 90N50E. L.L.'s tentacle bounces off the invisible barrier again! (Rolled 17 touch)

Gelharin concentrates (rolled 18) and fires two more missiles. They plow into L.L. for 6 points of damage! (Rolled 20 SR check)

"The winner, by standard victory after 10 rounds, Gelhaaaaaaaaaarinnnnnnnnn!"

"Come back next week for the first final between two good alignments, Lawful Good and Neutral Good."
 

Gelharin pops out of his musteval-hole and takes a fluid bow. His tiny form proving that you don't entirely have to be big and nasty to win a bout - lucky helps too.
 


Touch AC 17+ - check.
Beyond perfect movement - check.
Burrowing + flight - check.
At will magic missile - check.
Evasion (guess) - check.

I don't think L.L. will be ashamed to be carted to the CR2 infirmary.

Good tactics Greybar - I really though I'd get lucky at least once and get the grappling going, or at least do some damage with the breath weapon. It took a few rounds, but it really was a rout.
 

Good tactics? How could he do any differently? Some movement modes + attack forms are just beyond 'broken' when considered in the confines of the arena. :) Thank God rilmani are neutral and we won't see them anymore.
 

I'd say good tactics, assuming Greybar was playing the critter "in character" and not metagaming. If he was metagaming, he'd know the Grimlock had 10' reach with the tentacle, and no ranged attack after the breath weapon - so he could just float 20' up and fire at will. Then it would have required five straight SR successes just to get a draw.

I think it's a little unbalanced, but I don't know if it should be a higher CR - if it's HP are low, and it cannot heal, then it's pretty brittle - but I don't know all the stats. I think it's just a good contestant given the arena. I try for guys with movement too, and the annoying imp got me a draw (half-planned) in Rd. 1 this time, and I hoped my 2nd/3rd dudes would be able to stand toe-to-toe and get a win.

The combination of uber-movement + no love from the dice killed me this time. The fiends in charge already have the CR3 contenders cross-training, so hopefully I can get further next time. :-)
 

I think that not having a ranged weapon (effectively) was a big part of it. An opponent with a shortbow would have probably killed him.

The Good v Evil match let me use Protection from Evil as a nice boost too. I won't have that versus LG.

And actually I didn't know anything about the Grimlock. The 10" burrow was just so I could do a turn of move and a turn of attack. I was worried to do two turns of move and then an attack in case the mm's failed again and I got to a draw unintentionally.

The burrow is a step better than a flyer in that you can't range weapon me while I'm down. The flip side is that I'm blind while down, which is why I posted "double moves" so that I wouldn't see where LLGoon went to. In the future we might want to ask both combatants to use sblocks when unable to see each other to help keep accidentally seeing of moves from being an influence.

So yeah, the musteval will either win by this technique or get killed in 2 seconds flat.
 

(One week later.)

“Ladies, gentlemen, and genderless creatures! Welcome back to our final match of the CR 2 edition of the Tournament of Champions! This match features the best of the Lawful Good forces against the best of the Neutral Good forces.”

Making his way into the arena and starting at position 115N0E, this combatant measures 6 feet 4 inches tall and weighs 228 pounds. He has a record of two wins, one loss, and zero draws, including his last victory over Chaotic Neutral’s fang dragon wyrmling. Representing the forces of Lawful Good, please welcome the protectar Protectar the Second!”

Protectar II enters to the polite applause of the Lawful Good faction of the audience. He is a tall, beautiful human dressed in elegant white robes and a white breastplate. A pair of feathery wings sprout from his back. He carries a heavy shield and prepares his longsword for battle. He knows his opponent has guardinal traits, has spell-like abilities including invisibility, see invisibility, and detect evil, is resistant to acid, and can take actions in the middle of his movement.

“And now, making his way into the arena and starting at position 115N60E, this combatant measures 2 feet tall and weighs 30 pounds. He is undefeated so far, with three wins, zero losses, and one draw. He has defeated two former Hall of Famers: Neutral’s shocker lizard and Lawful Evil’s void mind grimlock, . He comes to us straight from the plane of Elysium. Representing the forces of Neutral Good, please welcome the musteval guardinal Gelhaaaaaaaaaaaaaaarin!”

Gelharin enters to the cheers of the Neutral Good faction of the audience. He is a slim humanoid creature, with the elongated snout, tufted ears, and furtive eyes of a ferret. White fur covers his tiny body and slender limbs.

Psybo communicates telepathically to the two combatants. “Neutral Good will have initiative unless he states otherwise. Now go at it!”

“Cue the music. Let’s get ready to rumbuuuuuuuuuuuuuuuuuuuuuuuuuull!”
 

Gelharin bows to his noble opponent, then launches two glowing globes at him and dives into the earth.

(Std: Magic Missile, MEA: to 120N60E-5Z)
 

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