0N115E would put Klack in the middle of a tree, so he starts at 20N115E per the amended ToC rules. Klack is also large, so he is allowed to start at 20N110E to avoid squeezing.
Would it be possible to start George at 95N0E? I did not start him at 115N0E because I remembered there was water there, but I wanted to start him as far north as possible. I did not realize the possible starting positions were amended.
One missile takes out an image, while the second missile inflicts 2 points of damage to the real Klack. Six cloaks remain, one of them being Klack with 43 hp.