• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tragedy at Silvergard OOC Thread

The campaign sessions go for 2-3 hours, sometimes 4, but it all depends on player availability. Whenever somebody has to leave a session, I end the session either right there or after the current round/scene. So we'd usually end sessions around midnight EST (9 pm PST).

Also - EN World doesn't want to work for me most of the time lately. -_- Couldn't get on for more than a few minutes yesterday and earlier today. *Shakes fist impotently at the Internet gods*

I take it it's every sunday, rather than every other sunday? I'm going to have to discuss with my fiance... We do a lot of weekend stuff together, I don't think it will cut into our time, but I wanna see what she thinks before I commit.
 

log in or register to remove this ad

Yeah, every Sunday. I don't mind if some folks can't make it every week, but I am hoping to get 2 more regular players so that I don't have to cancel random sessions for lack of enough players present. Still room for 1 or 2 less consistently-available players as well.
 


Since I hate threadjacking enough as-is, the rest is in spoiler blocks.
[sblock]If you want the T13K setting guide PDF or just more details on a particular race or something, you can e-mail me or visit the OpenRPG Dev II server on a Sunday or Monday night to talk to me. On Mondays I'm in the For More Than Glory room, on Sundays it's Fall of the 14th Kingdom.

E-mail is at yahoo.com , as mist_phantom

Ability scores are 32 point buy. You get the average amount of GP to start with for your class (3d4x10 would be 75 gp, for example; 2.5+2.5+2.5=7.5x10=75). In addition to Common (called Tradespeak in Aerde), and any racial tongue of the character, you learn your character's regional language as well (Tsukari for characters raised in Rinkai Tsukari).

The races of Aerde are humans (as per PHB)
halflings (as per PHB)
hill dwarves (as per PHB dwarves)
mountain dwarves (as per PHB dwarves, but ability scores are +4 Constitution, -2 Dexterity, -2 Charisma)
mud dwarves (fairly different, detailed in the setting guide)
wood elves (as per PHB elves, but ability scores are +4 Dexterity, -2 Strength, -2 Constitution, and they get +2 to Perform checks with musical instruments)
sea elves (as per PHB elves, but ability scores are -2 Strength, +2 Dexterity, and they get +2 to Swim checks and Profession (sailor) checks)
dark elves (as per PHB elves, but Darkvision 120 feet instead of Low-Light Vision, +2 on Will saves against spells and spell-like abilities, light sensitivity gives them -1 on attack rolls in bright light, and they are blinded for 1 round when suddenly exposed to bright light)
half-elves (as per PHB, but ability scores are +2 Dexterity, -2 Constitution)
gnomes (as per PHB)
deep gnomes (fairly different from the PHB gnomes)
half-orcs (as per PHB)
goblins (slightly different from the MM)
hobgoblins (slightly different from the MM)
bugbears (slightly different from the MM)
half-ogres (slightly different from those in Savage Species)
lizardfolk (slightly different from the MM)
nagans (cobra-like serpent people, created by the god Aohalim as guardians, generally neutral or lawful neutral, favored class: monk)
hanaras (another of Aohalim's races, peaceful, playful monkey-folk, similar to the vanara from Oriental Adventures, favored class: druid)

Templates can be used, like the half-dragon in the party right now, but nothing too wierd or obscure.[/sblock]
 

Regarding what Corath will do after this adventure, provided she or one of the others can get that serpent woman out of her, she'll either stay with Alaric to guard him as promised or turn to wandering in order to develop her full abilities.

Arkhandus, your setting sounds interesting. Any possibility of running something in it via PbP? :angel:;)
 

I dunno, been too busy to start any play-by-posts myself. And The 13 Kingdoms isn't my setting, I'm just a member of the T13K community; it was made by various DMs from Living Greyhawk and the Living Web campaigns who were disappointed with them. Unfortunately, most of those DMs have had to abandon T13K because of real-life responsibilities, so now just me and a few other T13K DMs still run campaigns in the setting. Only Rinkai Tsukari is my design, and it's not part of the original setting, so not in the T13K Setting Guide PDF.
 

Regarding what Corath will do after this adventure, provided she or one of the others can get that serpent woman out of her, she'll either stay with Alaric to guard him as promised or turn to wandering in order to develop her full abilities.

Arkhandus, your setting sounds interesting. Any possibility of running something in it via PbP? :angel:;)

I second the PbP idea. I would definitely play. I think though that playing live just wouldn't work out, in light of recent events in my life.
 


Johen's Dilemma

Unfortunately, the Dagger is in the hands of the character whose player isn't here at the moment.

So, how do we wish to proceed? Deciding what to do with the Dagger is not a decision I feel I can make for the character so NPCizing isn't really an option.
 


Into the Woods

Remove ads

Top