Trample questions

Schmoe

Adventurer
I have a question about exactly how Trample works in the game. Which of the following applies?

a.) The creature makes a single Trample attack against a single threatened opponent as a standard action. The attack automatically hits, barring a successful Reflex save.

b.) The creature moves twice its movement rate as a full round action. Any opponent it moves over suffers the trample attack.

c.) The creature moves its movement rate as a full round action. Any opponent it moves over suffers the trample attack.

d.) The creature moves its movement rate as a full round action. Any opponent beneath the creature at the end of its movement suffers the trample attack.

e.) The creature moves twice its movement rate as a full round action. Any opponent beneath the creature at the end of its movement suffers the trample attack.

f.) Some other option.
 

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From the SRD:

TRAMPLE

As a standard action during its turn each round, the creature can literally run over an opponent at least one size category smaller than itself. The creature merely has to move over the opponent. The trample deals bludgeoning damage, and the creature’s descriptive text lists the amount.

Trampled opponents can attempt attacks of opportunity, but these incur a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage. The save DC is 10 + 1/2 trampling creature’s HD + trampling creature’s Strength modifier (the exact DC is given in the creature’s descriptive text).

HTH... :D
 

Dakhran the Dark said:
From the SRD:



HTH... :D

Well, I've read the Trample description, but it still leaves some confusion in my mind. The confusion arises from how the creature moves. Can it only Trample a single opponent? Can it make a full move action? What if there are two opponents directly in front of a creature with a 10' face?
 

Basically, read the overrun decription on pg. 139.

You can overrun a creature one size larger than yourself or smaller.

It is part of the charge action

You move into the defenders space, this provokes AOO as normal (its not at a -4 because the guy is not on the ground yet). Normally with overrun the guy can choose to avoid you, but trample prevents that.

You then make a trip attack, if you succed, you get to make a hoof attack at +4 (for him being prone) and you continue the direction of your charge.

You can only overrun one opponent per action,.
 

Stalker0 said:
Basically, read the overrun decription on pg. 139.

You can overrun a creature one size larger than yourself or smaller.

It is part of the charge action

You move into the defenders space, this provokes AOO as normal (its not at a -4 because the guy is not on the ground yet). Normally with overrun the guy can choose to avoid you, but trample prevents that.

You then make a trip attack, if you succed, you get to make a hoof attack at +4 (for him being prone) and you continue the direction of your charge.

You can only overrun one opponent per action,.

Ok, now I'm really confused. What does Overrun have to do with Trample?
 

Schmoe said:


Ok, now I'm really confused. What does Overrun have to do with Trample?

Basically, trample is the exact same thing as overrun, with a couple of differences.

1) You can only use trample with a horse.

2) With an overrun the target can choose to move aside and avoid you. With trample they cannot.

3) When you overrun someone, you knock the target prone and continue moving. With trample, you do the same thing, but get to make a single hoof attack while your doing it.
 

It is confusing, but Trample feat and Trample (EX) attack for monsters are completely different thing.

Trample feat is a feat which improves overrun (PHB P.139).

Trample (EX) is a kind of special attack shown in MM P.9. or MM2 P.15.

Trample (EX) is a standard action, thus the monster moves at it's speed (not double). And it can trample multiple opponents. Anything in it's way is trampled (unless big enough). And there will be no attack roll. The only way to avoid it is to choose not to make AoA and make Ref Save. Even so, most people take half damage. Someone with Evasion or Improved Evasion may fully avoid it.
 

The Trample creature power is different from the Trample feat. The creature moves over creatures at least one size smaller than itself, and automatically does a specified amount of bludgeoning damage to them unless they forego the AoO and dive out of the way on a Reflex save, in which case they take half damage. I take it as meaning that the creature can do a normal move action over opponents, and any creature that it moves over (using full Face) is trampled.

For example: the Triceratops (under Dinosaur) can trample Medium-size creatures or smaller, for 2d12+5 damage, or half if the Reflex at DC 23 is made. Powerful, but that's what you get when you take on a critter 24' long and over 10 tons. Anything within a swath of 30' by 10' (has a 10' face and 30' move) can be trampled. It only uses horns against Large or bigger opponents.
 

Dakhran the Dark said:

For example: the Triceratops (under Dinosaur) can trample Medium-size creatures or smaller, for 2d12+5 damage, or half if the Reflex at DC 23 is made. Powerful, but that's what you get when you take on a critter 24' long and over 10 tons. Anything within a swath of 30' by 10' (has a 10' face and 30' move) can be trampled. It only uses horns against Large or bigger opponents.

That's pretty much the way I envisioned it working. There definitely is room for confusion in the Monster Manual's description, though. Thanks for the replies!
 

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