To pick another nit: Grim Harvest doesn't work with cantrips.The emergence of Toll The Dead makes this a bit better, as you have a better chance of actually killing something with a necromancy spell.
I'm working on a mini guide of sorts where I walk through leveling a concept build from 1 through 20. Starting with a god wizard. Talk about spell preparation level by level etc.Amazing to see re-evaluations of the schools on page 93. Perhaps it’s time for another guide?
I'm working on a mini guide of sorts where I walk through leveling a concept build from 1 through 20. Starting with a god wizard. Talk about spell preparation level by level etc.
Just a minor quibble: With only 2 uses per long rest, Portent is rather less potent if you actually use the 6 encounters between long rests guideline.
This is a spell that gets a lot of discussion, and a lot of people disagree on how it should be resolved.Hmm... I feel like you're underrating phantasmal force. Remember that you can blind somebody with it, and the target doesn't get ongoing saves--you have to make an Investigation check that costs your action. Here's what I see when I read phantasmal force:
The target makes an Intelligence saving throw. If it fails, it must choose one of the following:
Also, the target takes 1d6 damage per round. Because screw you.
- The target is blind for 1 minute, no save.
- The target is blind and can't take actions for 1 minute. At the end of each of its turns, it can make another saving throw to end the effect. Effects that impose disadvantage on ability checks can be used on this saving throw.
Seems pretty darn sweet for a 2nd-level spell... especially since it targets what is for many monsters a stunningly weak save. Lots and lots of stuff has Int well down in the single digits, resulting in an Int save of -2 or worse. Few monsters have a significant bonus.
Even with a restrictive DM, it's a strong spell (with a generous DM, it's busted as hell). Here's my go-to illusion: "An adamantine helmet with no visor, glowing red hot and bolted tightly around the target's neck."A crafty player can do a lot with this spell, but it does have limits. In my games, this is a top tier spell, but if you have a restrictive DM, this may only be a mediocre spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.