I think OP means something like Sword Art Online. Treat the characters as avatars of the players in a fantasy world the characters know is a fantasy game world. Things like not being afraid to die because you know you will respawn.I think you are going to have to give more detail on what you mean with your question.
I always treat D&D as a game. Yes, it is a game about a fantasy reality, that is where the role-playing comes in, but it is a game.
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OK, that make a bit more sense.I think OP means something like Sword Art Online. Treat the characters as avatars of the players in a fantasy world the characters know is a fantasy game world. Things like not being afraid to die because you know you will respawn.
I think you are going to have to give more detail on what you mean with your question.
You could probably do it pretty easily but would need to decide how serious you want to take it & what level of abstraction you want character facing. Just to name a few examples, you've got the already mentioned SAO where characters often physically interact with VR interfaces & they know the world is a game, that time I reincarnated as a slime & warlock of the magus world where only the main character has some kind of mental ai assistant to abstract the "game" details to the character with very different levels of grittiness but exists in what seems to be a real world, & throne of magical arcana where the world seems completely real but the character has some kind of loophole allowing them to treat it & think of it like a litrpg to some degree. At the other end of the scale you have things like this where it's right out in the openI had the thought and was wondering if anyone has done or know of treating the game as an actual game instead of a fantasy reality?
Could be as a VR simulation or just how that reality work.
Pop up screens with stats or a tattoo on the back?