Triple Play [OOC]

Psion

Adventurer
ALL - Scene I has commenced in the IC thread.

When a US senator receives a death threat from a terrorist organization known as Shahada, UNITAS responds personally to protect their asset. The team will have to guard the senator and his twin daughters from harm, but is everything really as simple as it seems?


This is the OOC thread for Spycraft PbP of the Living Spycraft mission "Triple Play". Triple Play is a scenario with a very "24" like feel to it. As is the case in open Living Spycraft missions, the characters are agents employed by UNITAS, the United Nations International Tactical Advisory Service. This organization is jointly sponsored and supported by nations from across the globe, though it operates in secret to prevent unwanted scrutiny and maintain a necessary degree of autonomy.

This is a Living Spycraft mission. Living Spycraft players may get XP for their characters from this session; the characters can subsequently be played in other Living Spycraft missions at conventions and gamedays. Or, assuming this experiment goes well, at future Living Spycraft PbPs on ENWorld.

If you are not a Living Spycraft player and want to play, this is a possibility. However, I will be using the standard living Spycraft rules here, just as if you joined in a game at a convention. Namely, you can use one of the standard Spycraft iconics and provide your own details (name, codename, etc.)

But if you'd rather make your own character, go to the Living Spycraft website and sign up; it's not difficult. The Living Spycraft site is here:
http://livingspycraft.com/x/page/

Of course, it will take a copy of the Spycraft 2.0 core book to make a character, so if you are new to the game and don't own the book, you may just want to try one of the iconics.

Character generation and rules:
As this is a living Spycraft event, we must abide by living Spycraft rules. For the most part, all options are available from the Spycraft 2.0 books, with a few exceptions. Characters are point-built and have a standardized instead of rolled vitality total. Some options are available from other books, such as conspiracies.

For the full living Spycraft rules, see the Master Rules Document here:
http://livingspycraft.com/x/dpage/MRD

Use this thread to store your agents:
http://www.enworld.org/showthread.php?t=198915

Special Rules and Conventions for Online Play:
The Living Spycraft MRD has this to say about online play:
LSpy MRD said:
Living Spycraft may be played using internet chat or any web service, so long as the GC and all players in each event round agree upon any play modifications and rules revisions demanded by the platform. Following each event round, or series of closely consecutive event rounds, the GC must send each player an email with the contents of each line of the players' Career Dossier. The player copies the contents of the email onto his Career Dossier and writes "Online Play" in the Authorization column. He then prints the email and keeps it with his Career Dossier for future reference.

Now, you might be wondering about "play modifications and rules revisions demanded by the platform". These are hopefully covered in the play and rules conventions outlined below. Note that as the needs of the ongoing game become apparent, these are subject to change and expansion.

Play Conventions

Posting Conventions
  1. Posting Frequency: Plan on posting at least 3 days a week. If you cannot meet this in the next month or two, please don't sign up.
  2. Planned progress: I would like to do a scene a week; keep this in mind.
  3. Posting Style: Post in present tense, third person. 'Marlowe raises his gun to shoot the thug on the left', not 'I shot the thug on the left'. This is an RPG and players are in the action, so I feel this style is most appropriate.
  4. Use of "sblock" tags: Enclose mechanical text and other short out of character notes in spoiler blocks, including (if appropriate), a mechanics translation of what you just did. Character actions are appropriate in the IC thread in sblocks. Extended discussion or questions are for the OOC thread.
  5. Anticipatory actions: Where appropriate, post your immediate intentions for your character before you are done posting for the day, ESPECIALLY if you expect to be gone for a few days. Use if/then statements where appropriate. This can also be as simple as stating you will accompany a particular character. This allows the GC to move things along if it becomes necessary.

Rules Related Conventions and Adjustments
  1. Random rolls: All players are required to use invisible castle for "active" random rolls. Whenever a roll is called for, link the roll results in the sblock where you describe the outcome.
  2. (more invisible castle guidance): When filling out the invisible castle roll dice form, fill the name in with LSpy: codename, where codename is your character's codename. Also make sure to fill in the note section with a short description of what the roll is.
  3. Active/Secret/Passive checks: Read page 89 of the Spycraft book regarding Active, Passive, and Secret checks. Players are expected to resolve all active rolls themselves. The GC (me) will resolve all passive and secret checks and I won't necessarily disclose the roll or make the name predictable.
  4. Action dice: The Spycraft 2.0 book recommends that the GM award 1 action dice every 20-30 minutes of play. This timescale isn't too meaningful with PbP game. The guideline I intend to follow is 1 action dice per day in which there are posts. Logically, these action dice will go to one of the players who has posted. So let this be an encouragement to contribute as much as you can. :)
  5. Initiative and Combat Timing: This is the most extreme rules modification, but I consider it essential in speeding online play. After initiative is rolled, players may announce and resolve their actions in any order as long as they act before the next enemy acts. After the first round is resolved, this generally means that all players will be resolved, then the single enemy group, then repeat ad nauseum, but some conditions like initiative actions and abilities can affect this.
  6. Combat posting style: When in combat and posting for your action, post your attempted actions on different lines. Post the game mechanic breakdown of the action on separate lines, along with rolls. Use sblocks, as described above. Prefix each action with the "[H1]" or "[H2]" for the first and second half action, "[F]" for a full round action, and "[fr]" for a free action. Feel free to precede the mechanical text with a short bit of descriptive text outside the sblock.

Additional Player Requirements:
In addition to the requirements of the Living Spycraft MRD, all players are required to provide:
  1. An electronic version of their character sheet. This can be a vbulliten formatted forum posting (format TBD) or a form-fillable character sheet. If you need to fill in the form character sheet and do not have adobe acrobat full, I recommend you grab a copy of foxit reader at this link (this is the windows version; there is also a linux version. Sorry Mac guys.)
  2. Give your character at least 3 "instincts". These instincts are simply statements of things your character implicitly does. They can be conditional statements, like "always carry weapons with me when traveling alone", "always report to the rest of the team twice a day", etc. I will use these actions as a guide to what your character does if I have to move the game along in your absence.
  3. At least one of the instincts is a default combat action, which can be conditional and should give me an idea of what you do in a certain situation, such as "move to take cover and attack using the aim and brace action and attack in subsequent rounds; perform the cover fire action every round if a team member is injured", etc.
  4. Find an image for your character to be used to identify your character in posts, and as a counter when I generate maps. I can pull one out of any non-protected PDF I have. Good candidates include images from Counter Collection Modern, the Spycraft 2.0 core book, or any of the Spycraft CCG PDFs that AEG released.
  5. A way for me to contact you, such as ENWorld PM (if you are a community supporter and have it turned on) or an email.

How to apply:
  1. Give me a basic breakdown of the name, codename, talent, specialty, and class of your existing character or a character you would like to play. Let me know if this is an already existing character or a new character, or if you would like to use an iconic character (and which one).
  2. Do all the additional player requirements listed above. Really.
  3. I will start after we have at least 4 participants, but will accept no more than 7 (i.e, the standard Living Spycraft guidelines.)
  4. Let me know which days and times you expect to be able to post (or not post).
  5. This is not necessarily first-come, first-serve. I have some players waiting to get in and will preferentially choose players that will get the game moving quickly, as the aspiration is to finish the game before Origins.
 
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They call him Machete

Here are some initial details on my Living Spycraft character:

MACHETE
Soldier 1 (Grizzled Mercenary)
Description: Male Latino, 35, 5'6", 185lbs, long black hair, brown eyes, weathered, distinctive face, tattoos on arms, neck, and chest. Typically wears black leather vest, blue jeans, and biker boots. Sometimes wears a full-length black trenchcoat.

Image
See below

[sblock=Ability Scores]
STR 14
DEX 12
CON 17
INT 10
WIS 11
CHA 12[/sblock]

[sblock=Supporting Stats]
Vitality: 15
Wounds: 18
Subdual Threshold: 17
Stress Threshold: 11

Base Defense: +0
- Defense: 13

Initiative: +3
Base Attack: +1 :: Unarmed +1 | Melee +3 | Ranged +2
- Machete (Melee): +4 atk, 1d8+2 dmg, E1, Th19-20, AP[3]
- Beretta 92P Pistol (Ranged): +2 atk, 1d10+1 dmg, E1-2, Th20, Ammo 15M4, Rng 25ft.
- Throwing Knife (Ranged): +2 atk, 1d6+2 dmg, E1, Th19-20, Rng 15ft x 4.

Fort: +4
Reflex: +1
Will: +2

Knowledge Check: +1
Resource Check: +1
Gear Check: +1
[/sblock]

[sblock=Class Abilities]
Grizzled: +2 Con, -2 Dex, +2 Base Defense, +1 Wound.
Mercenary: +1 Ranged Combat Feat (see below), Tactical Weapons Proficiency, +1 acquaintence-grade contact, +1 attack rolls with Autofire.
Accurate (Soldier): 2:1 action dice on attack rolls.
Fight On (Soldier): +1 Basic Combat Feat (see below).[/sblock]

[sblock=Feats]
Steel Rain, Sword Basics, Weapon Focus - Edged[/sblock]

[sblock=Proficiencies]
Blunt X
Edged X X
Handgun X
Hurled X
Tactical X
Vehicle X[/sblock]

[sblock=Skills & Interests]
Athletics (2): +4/+5
Drive (4): +5
Intimidate (4): +6/+4
Resolve (2): +2/+5
Survival (2): +2/+2
Tactics (2): +2/+2

Interests: Catholicism, Edged Weapons[/sblock]

[sblock=Foci/Fortes]
Cultures: North America
Drive: Personal Ground Vehicle, Standard Ground Vehicle
Profession: Law Enforcement
Science: Pharmacology[/sblock]

[sblock=Wealth & Gear]
Wealth Score: 4 :: Lifestyle: 1 | Spending Cash: 1 | Possessions: 2
Lifestyle Type: Trailer
Personal Vehicle: Cal I Motorcycle
Appearance Mod: -2
Spending Cash: $100
Possessions [1xII, 3xI]:
[Cal II]Machete (Edged): Dmg 1d8+1, E1, Th19-20, T/1h, AP[3], BLD, KEN[4], 4lbs. Add-Ons: Razor Sharp and Wicked.
[Cal I]Beretta 92P Pistol (Handgun): 9mmP, Dmg 1d10+1, E1-2, Th20, Ammo 15M4, Rec 12, Rng 25ft, D/1h, 2.1lbs.
[Cal I]Throwing Knives (Hurled) x4: Dmg 1d6+2, E1, Th19-20, Rng 15ft x 4, D/1h, 1lb.
[Cal I]Low-Profile Armor (Partial): DR3/6, DP +0, ACP 0, DC 20D, 7lbs.
Common Items (11): Pack of Smokes, Box of Matches, Shades, Bible (in Spanish), Cross Necklace, Sharpening Stone, Cell Phone, Screwdriver, Wrench, Trenchcoat, Swiss Army Knife.
[/sblock]

[sblock=Contacts]
1 - Padre (Associate-Grade)[/sblock]

[sblock=Instincts]
Combat - Attack nearest opponent in melee with machete.
1 - Watches bad Mexican cinema
2 - Sharpens any sort of edged weapon, tool, etc[/sblock]

He knows the score... he gets the women... and he kills the bad guys. If you're gonna hire Machete to kill the bad guy, better make damn sure the bad guy isn't YOU!
 
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Interested, I'm registered on the LSpy site but have no characters there.
That said over the next couple of years I hope to try and get to some Con's so LSpy might be a possibility.
As noted before I did start this run by Mexal, but didn't get very far before the game disintegrated - so if you don't want me in it for that reason, it's fair enough.

Borrowed the template as filling in the form fillable .pdf was a bit excrutiatingly slow in parts (and I thought I had a decent spec PC).

Character
[sblock]Veins (Alexander Turner)
Faceman 1 (Adaptable Researcher)
Description: Male British, 29, 5'11", 149lbs, black hair, deep blue eyes, clean-cut, tends to look a little naive and helpless - though its all an act. Usually dressed neatly, shirt and black pants, though occasionally wears jeans.
Interests: Poisons, Forensics, Predatory Animals.
[/sblock]
Image
[sblock]
heroes-downloads-icon-single-48x48-04.gif

[/sblock]

Ability Scores
[sblock]
STR 10 +0
DEX 12 +1
CON 12 +1
INT 14 +2
WIS 12 +1
CHA 16 +3
[/sblock]
Derived Statistics
[sblock]
Melee/Unarmed: +0
Ranged +1 (+1Dex)
Defence: 12 (+1 Dex +1 Class)
Initiative: +3 (+1 Dex +2 Class)
Fort +2 (+1 Con, +1 Class)
Ref +1 (+1 Class)
Will +2 (+1 Wis +1 Class)
[/sblock]
Class Abilities
[sblock]
Adaptable: +interests (0, 2, 4, 6, 8, 10, 12, 14, 16, 20), +1AD results (4, 8, 12, 16, 20)
Researcher: Advanced Skill Feat, +1 Science (4, 8, 12, 16, 20), +1 Science Focus, +1 Acquaintance (6, 12, 18)
Doublespeak (Core): Spend 1 AD to improve/worsen npc disposition 1 grade
1,000 Faces: AD times/mission, add special NPC disguise to Flawless Identity.
[/sblock]
Feats
[Sblock]
Flawless Identity: 3x Cover ID's -
Dr. Francis Tobermann - Profession: Doctor, Interests: Poker, Medicine
Julius Drake - Profession: Criminal, Interests: Theft, Shakespeare
Bernard Murrell - Profession: English Lord, Interests: British History, The Media.
Talented (Examiner): Analysis/Medicine always class skills, when gain rank in 1 gain in other.
Poison Basics: gain 1 Injector (Max Cal level/3 rd up), +1 dose on all requisitioned poison. Cannot accidentally poison self when creating poisons, +2 saves vs Poison.
[/Sblock]
Proficiencies
[sblock]
Handgun, Edged, Hurled, Exotic (Hurled).
[/sblock]
Foci/Fortes
[sblock]
Cultures: Western Europe, North America
Drive: Standard Ground Vehicle
Profession: Assassin
Science: Pharmaceutical, Genetics
[/sblock]
Skills
[sblock]
Analysis* +6/+5 = 4 ranks +2 Int/+1 Wis
Blend +5/+7 = 4 ranks +1 Dex/+3 Cha
Bluff +7 = 4 ranks +3 Cha
Bureaucracy
Cultures
Falsify +6/+5 = 4 ranks +2 Int/+1 Wis
Impress
Manipulate +5/+7 = 4 ranks +1 Wis/+3 Cha
Medicine* +6/+5 4 ranks +2 Int/+1 Wis
Networking
Notice
Profession +5 = 2 ranks +3 Cha
Science(cc): +5 = 3 ranks + 2 Int
Search
Sense Motive +5/+7 = 4 ranks +1 Wis/+3 Cha
[/sblock]
Contacts
[Sblock]
Lotus
Acquaintance: Faculty (scientist)
Associate: Terminally Harmless (Illuminatus)
[/sblock]
Wealth & Gear
[sblock]
Wealth: 2 class + 3 cha.
Lifestyle: 3 (0 app) Spending Cash: 2 ($400) Possessions: 3 (1/III, 1/II, 3/I)
Possessions:
(Poison Basics): Miniaturised Light Cross Bow. Housing - Bracer.
III: 2x Caliber I: Liquid Skin Patch (x3) & Forensics Kit I (usually stowed in team vehicle)
II: Basic Poison: Paralytic (4 doses)
I: Chemical Analyser
I: Antivenin Shot (x3)
I: First Aid Kit I
[/sblock]
Default Actions
[Sblock]
Combat: Tries to take cover, and play medic. Will take opportunity shots if presented with an opportunity, or if unable to get to a better position.
General: Relies on blend to stay in the background as much as possible, not hiding, just not drawing attention to himself.
General: Will offer/use any excuse to use Forensics/Analysis, particularly if poison appears to be involved, though he's keen to examine any sort of crime-scene.
[/sblock]
 
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solkan_uk said:
Interested, I'm registered on the LSpy site but have no characters there.
That said over the next couple of years I hope to try and get to some Con's so LSpy might be a possibility.
As noted before I did start this run by Mexal, but didn't get very far before the game disintigrated - so if you don't want me in it for that reason, it's fair enough.

I don't see it as a huge problem so long as you don't already have credit for it. PM or email me and let me know what big "revelations" you might know about; we'll try to work around it in a benign fashion.[/quote]
 

Name: Alexander Turner, CodeName: Veins, Origin: Adaptable Researcher, Class: Faceman. Character is new 1st level agent. Not finished yet so above may be changed but close enough.
Days/TimesMost days on and off through the day, weekends a bit harder at current. As a GMT timezoner I may be posting at what to the rest of you may be unsociable hours.

Everything else I'm working on.
 


Poison expert, Faceman looks to be the best way to apply poisons... Scientist is going to come in later to build up on the more book-knowledge aspects.
 



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