Triple Play [OOC]


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Mister Andersen said:
You happy to allow the WoF interpretation of the contacts rules given everyone's been using them since they were posted last year?

In what way? That you are able to roll contact ranks together?
 

I don't have anything on Living Spycraft, but I love the book and the idea. I think i might have already read this adventure, but i don't remember it very well. If you still need people, I've been thinking of joining a game for a little bit. When I get back from work, I'll take a look at what I might want to play.
 


Mister Andersen said:
Check out the "People who know people" sticky on the WoF board back on the Crafty site.

Yeah I read that. It's largely a clarification, though some of it is new. I'm just curious what exact statement or convention you might be hinging on. As the crafty gang implied in the contracts thread over there, it's not formally part of the MRD yet, but a lot of it is a reasonable GM interpretation of the contact rules as they exist now, not new rules per se. Further, it could well be that by the time it matters, it will be part of the MRD anyways. (shrug)

Are you mostly interested in the duration ruling? I'll contrast the book and the WoF teaser, but so long as the book isn't contradicting the teaser, I have no problem falling back on the teaser.

If you are worried about warchest money vanishing at the end of intel phase, I would rule as discussed in the LSpy forum: the ability has to be used in intel phase, but the money doesn't vaporize when you walk out of the HQ door. ;)
 
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figgin said:
I don't have anything on Living Spycraft, but I love the book and the idea. I think i might have already read this adventure, but i don't remember it very well. If you still need people, I've been thinking of joining a game for a little bit. When I get back from work, I'll take a look at what I might want to play.

I'd be glad to have you along!

If you recall anything that might be a spoiler, you might want to PM or email me and let me know.
 

Still have a lot to do on the character, but right now I'm thinking Pointman. High Wisdom, Char, and Int, building up to the Tactician Class. But if you think we need someone who is more ranged combat, I could give him a better Dex and play up the combat side of things. Got called into work tomorrow, so won't be able to do much until Wed night/Thursday.
 

Psion said:
It's largely a clarification, though some of it is new.

Essentially my thoughts

I'm just curious what exact statement or convention you might be hinging on. [...] Are you mostly interested in the duration ruling?

Essentially, yes. I have a partner-level contact worked out for my 1st level fixer, and all 4 levels are intel-phase only abilities such as Warchest, Gear Prep and the like. At the moment I'm considering Shrewd Icon or Serviceman as an origin (she'll be an investigator, possibly with the ability to act as team medic)
 

Here we go.

Character Basics
[sblock]Name: Bonnie Jackson
Alias: Leadfoot

Nationality: USA
Age: 25
Height: 1.68 meters
Weight: 70 kilograms
Eyes: Brown
Hair: Black, Cornrows

Interests: Supercars, Humanism, Tae Kwon Do[/sblock]

Origin / Class
[sblock]Origin: Gonzo Motorhead [+2 to Any (Strength), -2 to Any (Intelligence), Additional Interests, Additional Wound Points, 2 Additional Drive Focuses, Additional Possessions, Bonus Feat: Speed Demon]
Class/Level: Wheelman 1[/sblock]

Abilities
[sblock]Strength: 16
Dexterity: 16
Constitution: 10
Intelligence: 10
Wisdom: 13
Charisma: 10[/sblock]

Other Stats
[sblock]Vitality/Wounds: 10 / 11
Stress Treshold: 13
Subdual Treshold: 10

Knowledge Check Bonus: +1
Request Check Bonus: +1
Gear Check Bonus: +2
Reputation: 2

Saving Throws:
Fortitude: +0
Reflex: +5
Will: +1

Defense: 14 (+1 Class, +3 Dex)

Armor:

Initiative: +4 (+3 Dex, +1 Class)
Attack Boni:
Melee: +4 (+3 Str, +1 Class)
Ranged: +4 (+3 Dex, +1 Class)

Attacks:
Unarmed: +5, 1d6+2[/sblock]

Feats (-) and Class Abilities (=)
[sblock]=Weapon Proficiencies: Unarmed (Forte), Blunt, Handgun, Vehicular Weapons
=Driven (C)
=Custom Ride
-Daredevil
-Speed Demon
-Kicking Basics[/sblock]

Skills
[sblock]Acrobatics: 4
Athletics: 4
Drive: 4, +2 Insight, 19-20 Threat
Electronics
Impress
Intimidate: 4
Mechanics: 4, +2 Insight, 19-20 Threat
Notice: 4
Profession
Security
Streetwise
Tactics[/sblock]

Skill Foci
[sblock]Cultures: North America
Drive: Standard Ground, Personal Ground, Heavy Ground
Profession: Criminal
Science: Chemistry[/sblock]

Contacts
Still to come

Gear
Still to come

Default Actions
[sblock]Combat: Up close and personal. Bonnie likes to get in people's faces, and sitting around behind cover while being shot at is not how you win a fight. Bullrushing, Kicks and Pummels are what she's all about.
Driving: Fast. The shortest distance between two points is a straight line, and Bonnie prefers to smash through rather than go around.
Social: Bonnie is driven. She's got a longer fuse than she used to and tries to be tolerant, but when her frustration gets the better of her, she still hurls verbal abuse at anyone who's in her way.[/sblock]


Living Spycraft Profile
 

Character Basics

[sblock]Name: Frances Gabriel David
Alias: Saint

Nationality: USA
Age: 32
Height: 6'2"
Weight: 192
Eyes: Blue
Hair: Blond

Interests: Conspiracy Theories, Religion[/sblock]

Origin/Class

[sblock]Class: Pointman
Talent: Shrewd: +2Wis, -2Con, 2 acquaintance contacts, +1 threat level Sense Motive
Specialty: Jack of All Trades +1 Knowledge Checks, +1 max ranks one skill (Tactics) Bonus Feat (Training)[/sblock]

Attributes
[sblock]STR 12 +1
DEX 12 +1
CON 10 +0
INT 14 +2
WIS 16 +3
CHA 14 +2[/sblock]

Stats
[sblock]Melee/Unarmed: +1 (+1 Str)
Ranged +1 (+1Dex)
Defence: 11 (+1 Dex)
Initiative: +2 (+1 Dex +1 Class)
Fort +1 (+1 Class)
Ref +2 (+1 Dex +1 Class)
Will +4 (+3 Wis +1 Class)
Armor: Low Profile DR 3/6
Primary Weapon Walther PPK +1 D6 Range 10'[/sblock]

Class Abilities
[sblock]Generous, Versatility (Blend, Bureaucracy, Investigation, Networking)[/sblock]

Proficiencies
[sblock]Handgun, Edged, Rifle, Tactical[/sblock]

Focuses
[sblock]Cultures: Eastern Europe, North America, South America
Drive: Standard Ground Vehicle
Profession: Businessman
Science: Economy, Mathematics[/sblock]

Skills
[sblock]Blend: +5/+6 = 4 ranks +1 Dex/+2 Cha
Bureaucracy: +5 = 3 ranks +2 Cha
Cultures: +6 = 4 ranks +2 Int
Drive:
Investigation: +7/+6 = 4 ranks +3 Wis/+2 Cha
Networking: +7/+6 = 4 ranks +3 Wis/+2 Cha
Notice: +6 = 3 ranks +3 Wis
Profession: +5 = 3 ranks +2 Cha
Science: +5 = 3 ranks + 2 Int
Sense Motive: +7/+6 = 4 ranks +3 Wis/+2 Cha
Tactics: +8/+7 = 5 ranks +3 Wis/+2 Cha[/sblock]

Contacts
[sblock]Acquaintance:
Acquaintance:
Associate:
Going to wait until team is filled out[/sblock]

Wealth & Gear
[sblock]Wealth: 1 class + 2 cha.
Lifestyle: 3 (0 app)
Spending Cash: 2 ($400)
Possessions: 1 (1/II, 2/I)
Possessions:
Tactical Radio, Walther PPK (Holdout Holster), Low Profile Armor, Cal I Cover Ident: Thomas Hardy, Lawyer
Common Items: luggage, Leatherman multitool, cell phone, flashlight, compass, notebooks, handcuffs, briefcase, glow sticks, MP3 Player, slim jim car door opener, MRE’s, lollipops, canteen, costume glasses, bible [/sblock]


Instincts
[sblock]Combat: Take cover, access the situation
General: Always note the exits and entrances in any room.
General: Always hold back a little information for yourself.
General: Let others do the talking, watch and learn.[/sblock]

Image
[sblock]
smart_male_02.jpg
[/sblock]
 
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