iwatt
First Post
buzz said:That is some serious coolness, iwatt.
Thanks. It works well enough in my group.

the_gut said:This sounds similar to what Primetime Adventures does (which I haven't actually seen, just listened to the have games will travel podcast on). The points they award have an ingame use. I'm not, however, sure how well my players would handle awarding their own conviction. They have a tendancy to metagame (I prefer gritty, they prefer heroic, which produces enough tension in our games as it is)
Oh, I can perfectly see how it could get out of hand if the players start metagaming the heck out of it. It's something I've only lately statred using, now that my players have learned that not all GMs are adversarial (there was some bad experiences in the past).
Thomas5251212 said:I tried this once with Aberrant experience some years ago, and concluded that even with blind voting it politicalized the process immediately, and that was in no way a virtue.
What do you mean by "politicalize"? I understand the concern over metagaming the awards, but this seems like something different.
And frankly, I have _exactly_ the same issues with individual experience awards, as I mentioned earlier; I don't think they're a good idea for social engineering purposes either.
I think you're overthinking things. IME, conviction gain through roleplaying isn't as frequent as you think, at least IMGs. I don't think it comes up enough for me to be somehow capable of adjusting the behavior of 5 other adults.