iwatt
First Post
Father of Dragons said:Now this would be a very good thing for True20 to borrow from FATE -- the current rules for nature are more vague than I would like, and this is a good clean approach.
I would as well. The way I used to assign conviction (and that my players use when they assign it amongst them) is basically that you gain conviction when you play up your vice/virtue in a manner that significantly affects the story.
For someone with he Honest
Actually my biggest beef with the Conviction system is that not all natures were created equal. Some are naturally easier to detect/reward than others, IME.