Hjorimir
Adventurer
Okay, so you're saying that you need to have a fallback? Which is it? If you don't need to have the fallback, why are you arguing that Conviction is a necessity (your words, I can go look up the quote if you'd prefer).Thomas5251212 said:Don't recall ever saying always, but by all means put words in my mouth.
The base assumption is that the core rules form the foundation of the game. Sure, you could take the power out, but I've seen DMs do the same for Raise Dead in their campaigns.Thomas5251212 said:And of course the vast majority of Tr20 games will have it, fantasy or not. Right.
I'd like to express my opinion to influence characterization, which I did. I'm not sure of what your point was here.Thomas5251212 said:And I do. What is it you'd like?
Because the game is enriched through characterization. It is a role-playing game. Gandalf was far more interesting as Gandalf than he would have been if he was played as Ian McKellan and the movie was enriched for his efforts.Thomas5251212 said:Since I've yet to see anyone explain one, "whatever" indeed.
Another reason, is that when characters are different from the players, which characterization establishes, it helps create objectivity and downplayes the sense of GM versus player. If I kill a player character it shouldn't be a big deal and certainly nothing that the player takes personally.
So I encouage strong characterization because I find it enjoyable for the above reasons.
There's a "whatever" for you.