Thomas5251212
First Post
Hjorimir said:If you should always have Conviction to spend on Toughenss, which is what you're insinuating here, why even have the roll? It's like you think PCs should be in no danger when in combat. That sounds pretty boring to me.
If you don't understand the difference between having some fallback and having none, I don't know what to tell you.
Imbue Life is pretty trivial as well (even moreso in that it doesn't require an expensive component).
And in games where that's available, death is less an issue. Not all Tr20 games are set where that's an option, you know.
I did read the entire paragraph, instead of chopping it apart as you've done here. If you're going to break from the common parlance the loss of communication is your fault, not mine.
Obviously you didn't, or you wouldn't have ignored that last clause, but by all means pass the buck here.
Yeah, you missed the point that there were other ways for the GM to arbitrarily effect how powerful the characters are at any given time. To argue the Conviction system is bad because it can influence a character's power is pointless if you're not addressing every other means by which the GM does just that.
Once more: I don't care how he's influencing their power: I care about the fact there's a cause and effect issue on their characterization on a _metagame level_ doing it. I think that's a bad idea, and frankly, nothing a GM should be doing. If you don't, you don't.
In the same manner, it makes no difference from where the GM's power turns. To ignore the other means in which a GM can decide how things for for a PC is tantamount to putting your head in the sand.
Except I don't care about any of those, because they aren't there for no reason but to influence how a character is characterized. If that putting my head in the sand, fine.