Thomas5251212
First Post
Father of Dragons said:(I know you asked iwatt this, but I'll throw my two cents in.
Hey, I'm not fussy about who answers.

I'm like that.) In general, how frequently or easily you give out conviction is part of how "cinematic" your game is, and to a large extent is part of the setting (for example, Nevermore, which is a fairytale/dreamlands setting specifies double conviction). My off-the-cuff idea of two points a day instead of a virtue and vice is for a "typical" game (whatever that means!), and would be likely adjusted for a higher or lower conviction game. (Some people slow down the automatic recovery of conviction for grittier settings.)
Okay. That's one of the things I hadn't extracted from my quick read of the rules; if its spelled out I apparently managed to skip over it. Thanks.