So far, my experiences have been nothing but positive:
*Playtesting a swashbuckling setting that PZP is putting out, it works great. Fighting styles can be replicated, and we've tested a lot of material out of the Companion (Mythic Archetypes rock, by the way)...it slots a lot more smoothly than many other d20-derived games.
*In my personal Global Frequency campaign, it's worked great. There's enough cinematic feel to keep things moving, but it's also gritty enough to make the campaign suitably deadly in terms of fights. I'll go against the flow here and say that it does modern espionage/military/technothriller, and it does it well.
*It's also working well for my Fallout-derived PA campaign (And in a plug here, if you run PA, I highly advise you pick up the Darwin's World material that Chuck puts out). Again, suitably deadly without being too 'realistic'.
*I'll also say that a couple of playtest games for a swords and sorcery setting we're working on very much captured the feel I was going for, which was in the Robert Howard vein. I honestly think it works better than the Conan d20 stuff, and I like that book.
*Playtesting a swashbuckling setting that PZP is putting out, it works great. Fighting styles can be replicated, and we've tested a lot of material out of the Companion (Mythic Archetypes rock, by the way)...it slots a lot more smoothly than many other d20-derived games.
*In my personal Global Frequency campaign, it's worked great. There's enough cinematic feel to keep things moving, but it's also gritty enough to make the campaign suitably deadly in terms of fights. I'll go against the flow here and say that it does modern espionage/military/technothriller, and it does it well.
*It's also working well for my Fallout-derived PA campaign (And in a plug here, if you run PA, I highly advise you pick up the Darwin's World material that Chuck puts out). Again, suitably deadly without being too 'realistic'.
*I'll also say that a couple of playtest games for a swords and sorcery setting we're working on very much captured the feel I was going for, which was in the Robert Howard vein. I honestly think it works better than the Conan d20 stuff, and I like that book.