iwatt
First Post
With respect to ease of Conversion:
It get's easier the longer you stay away from D&D vancian magic.
The first time I tried converting some of my D&D PCs to True20, I ran into trouble because vancian magic is probably the worst match when compared to the True20 power system. My best advice, is to "forget" about Vancian magic and go for power choices that keep the flavor of what you're trying to convert.
Personally, I've converted the following:
Rippers (Savage Worlds)---->Since I'm not really familiar with SW, this conversion has mostly meant finding/developing crunch to match the fluff. It's been extremely easy using True20 Core book, the Bestiary and the the Companion.
Dark Harbor (Iron Heroes)---->It's been a breeze to convert. To keep the pace of adventures without including magical Healing, I've increased the speed of recovery checks.
Year of the Zombie(d20 Modern)-----> Very easy. I had to slow down Conviction Recovery somewhat to keep the game grittier, though.
Rise of the Runelords (D&D)-----> Just getting started together with a friend from the True20 boards. Pretty much have the different deities statted out, and a pretty good magci system to repersent Sorcerors, Mages and Clerics.
It get's easier the longer you stay away from D&D vancian magic.
The first time I tried converting some of my D&D PCs to True20, I ran into trouble because vancian magic is probably the worst match when compared to the True20 power system. My best advice, is to "forget" about Vancian magic and go for power choices that keep the flavor of what you're trying to convert.
Personally, I've converted the following:
Rippers (Savage Worlds)---->Since I'm not really familiar with SW, this conversion has mostly meant finding/developing crunch to match the fluff. It's been extremely easy using True20 Core book, the Bestiary and the the Companion.
Dark Harbor (Iron Heroes)---->It's been a breeze to convert. To keep the pace of adventures without including magical Healing, I've increased the speed of recovery checks.
Year of the Zombie(d20 Modern)-----> Very easy. I had to slow down Conviction Recovery somewhat to keep the game grittier, though.
Rise of the Runelords (D&D)-----> Just getting started together with a friend from the True20 boards. Pretty much have the different deities statted out, and a pretty good magci system to repersent Sorcerors, Mages and Clerics.