true strike Scorching Ray question

Khelvan

First Post
True strike gives you an Bonus on your next Attack.
If you use the Scorching Ray and get more then one, at level 7 you get
two rays.
Does True strike count for both of them or only for the first one?

Thanks

Khelvan
 

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Khelvan said:
If you use the Scorching Ray and get more then one, at level 7 you get
two rays.
Does True strike count for both of them or only for the first one?
True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by choosing it to be "first".
 

The first one only. True Strike applies to your next single attack, and with Scorching Ray you're making more than one attack as part of a volley. It'll only apply to the first attack roll.

Pinotage
 

eamon said:
True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by choosing it to be "first".

Keep in mind that precision damage also applies to the first attack in a volley, so if you have sneak attack or skirmish damage, it must apply to the ray you're using True Strike on.

-Hyp.
 

Thanks for the ansers.
I just wanted to use it to circumvent Displacement.
But that will only work on one Ray :(
Not good.

Any other idea how to counter Displacement beside True seeing?

Khelvan
 

Khelvan said:
Any other idea how to counter Displacement beside True seeing?

Fireball?

Area effect attacks ignore displacement. Glitterdust is nice as it has the potential to effectively give everyone else displacement (by which I mean a 50% miss chance), at least as far as the target is concerned, so long as they fail their save of course.
 

Faerie Fire. Drd 1.

SRD said:
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
 


Vurt said:
Fireball?

Area effect attacks ignore displacement.

Area effect attacks don't need True Strike either. Hard one. Displacement has a specific counter so its hard to get a general, easy fix. Can't think of a way that's less than three steps to pull off. 1. Glitterdust/True Seeing 2. True Strike (if you need it) 3. Attack spell.
 

How about something simple? :)

Two of your faster party members each grab one end of a 50' rope. With each standing on opposite sides of a corridor, they run forward, staying near the walls, and the rope catches on the displaced creature. They use the rest of their movement to wrap the creature in the rope.

Now the rest of the party attacks the hole that the rope is wrapped around. :)

IMC, I would give this the effect of the aforementioned faerie fire, since it would specifically identify the location of the displaced creature.
 

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