Round 2 (continued)
Round 2 Continued...
As
Finnian moves to aid Hadarai, the Impulse Control Rat lunges for the ranger.
[sblock=Action]Opportunity Attack -
v. AC (1d20+4=5, 1d6+2=5)[/sblock]
Finnian steps out of the way with ease. Impulse Control Rat makes a disparaging remark about the possible sibling relationship of Finnian's parents and its deleterious effects to Finnian's geno- and phenotype.
Finnian provides medical assistance to
Hadarai.
(Hadarai gets a Second Wind without spending an action.)
A second later,
Finnian recalls all of his fighting skills.
Erlai looks about in surprise. The hawk leaps from the floor and takes to the air.
(Memory effects have ended.)
[sblock=Status and Initiative]
Origami Rat Swarm 23 damage,
bloodied
Vocabulary Rat
Finnian - HP: 14/26, AP: 1 (Erlai - HP: 10/16)
Vaunea - HP: 38/38, AP: 1 - No attacks until EOT
<== You're up!
Impulse Control Rat - 25 damage,
bloodied
Origami Rat 21
Hadarai - HP: 2/31, AP: 1,
bloodied, ongoing 3 damage (save ends) & Expressive Aphasia (save ends)
Memory Rat
Origami Rat 11
Origami Rat 25
Origami Rat 12
Drivan - HP: 20/20, AP: 2
Emral - HP: 19/24, AP: 1,
ongoing 3 damage (save ends)
---
Resources Expended
Drivan - 2 Healing Surges
Emral - Flaming Sphere, 1 Healing Surge, 1 AP
Finnian - 1 Healing Surge, AP
Hadarai - 3 Healing Surge, Inspiring Word, 1 AP, Second Wind
Vaunea - 2 Healing Surges, AP
Memory Rat - Amnesia (recharge on a 6)
[/sblock]
[sblock=Crossing the Chasm]If you want to jump the chasm at a place where the chasm crosses two squares, you must make a DC 20 Athletics Check. Where it crosses only one square, you must make a DC 10 Athletics Check.[/sblock]
[sblock=Moving on the Right Side]On the right side of the chasm, all movement is non-linear. Meaning: You teleport (automatically) up to the limits of your speed.[/sblock]