Y: 2, Days: 88 - 95, A Parlay
OOC:
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All characters and companions receive 10 developmental points.
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Tor replies. "I certainly did NOT mean the water source. I was talking about the waterskins. Nor was I suggesting poison; I simply meant fouling the water enough to make it non-palatable. The idea that I am advancing is to lower morale, without doing physical harm, in order to make the soldiers more succeptible to persuasion."
Indigo makes a gesture of being appeased and shifts it to one of diversion, then responds to Tor in her usual calm manner and rich alto voice. "
You are basically splitting hairs. Whether the water is altered enough to kill or sicken, it is still being poisoned. Not only is there some variance in the toxicity we can cause, there will be some difference in the result based on the natural health of each person who drinks it... But this is all just vocabulary. Anyway, I can only effect one skin at a time and I would have to be close to get it done. Bolo is more proficient than I, but this is not an accomplishable task at this time. We will have to try something else. Sorry."
Sannit says, "We know which way the water searchers went. We track them and get as close as we can. At an opportune time I, and whoever else wishes to speak with them, will reveal and attempt to determine their loyalty to the Magisters. Whoever chooses to go with us will be allowed to live, and the others will die. Either way that group will vanish and not return to the army..."
Sheldon nods, then reaches up with his left hand and pulls his hair out of his face. "
Do or die. The option seems a bit hard, but this is war. At least we are giving the soldiers a chance."
The loss of food and water delays to progress of the army 7 additional days. The groups searching for water separate and fan out, searching methodically. It takes some time to decide upon a group isolated enough to approach.
The selected group moves out of sight of other members of the party, at a considerable distance to the west of the road. The Seekers all decide to reveal themselves as harmonious unit. The squad of 10 archers and 10 hoplites reflexively prepares for battle, but the two squad leaders quickly realize they are far outmatched even with the greater numbers and are relieved that their foes seem interested in parlay.
The parlay continues for several minutes giving the soldiers time to think, respond, and ask questions. The squad leader for the hoplites is a man. The one for the archers is a woman. The two discuss with one another, then the man speaks directly to the Seekers. "
Obviously, we will allow each one under our charge to decide for himself. You are basically asking us to abandon our charge and commit treason. I will assume that our other option will be death. If we abandon the cause of the Magistry, we cannot return to Asylim. What exactly are you offering us? It would be better to be killed at your hand than to suffer the distinct possibility of starving or being eaten by a sand lizard."
[sblock=The Ansylin Army]The first formation is comprised of 100 hoplites, armed with lances and shields. The second formation is comprised of 100 archers. The supply wagons, pulled by teams of donkeys, bring up the rear. For 200 soldiers plus 4 centurions, there needs be quite a bit of supplies. The wagons contain food stores, water, extra arrows, and cooking supplies. There are 20 cooks riding on the wagons.[/sblock]
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 = 58
Torvald: full health
Surcoat: 70 - 12 = 58
Merindell: full health
Surcoat: 80 - 6 = 74
Indigo: full health
Vest: 30 - 4 = 26
Sannit: full health
Stone Bolts: 10
Tunic: 60 - 24 = 36
Bolo: full health
Turtle: full health
Vadin: full health
Tunic: 60 - 6 = 54[/sblock]
[sblock=Purchasing Power]
OOC:
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Store Credit in Southroad Fair: 23 clams
10 Gold Ingots (200 clams)
40 Dublins: (gold coin, 800 clams)
42 Rupees: (silver coin, 420 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
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[/sblock]
[sblock=Current Party Holdings]
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2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
10 Iron Bricks
drawing of Assassins' Guild symbol
parchment containing known message
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[/sblock]
[sblock=Current Inventory]
OOC:
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Animal:
- Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}
Metal:
- Zinc Ingots: 14 (+ Health) {Mend x2}
- Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}
- Lead: 2 {Rend x2, -Health x2}
- Iron Ingots: 3 (+ Confluence) {Mend x2}
- Aluminum Ingots: 7 (+ Motility) {Thump x2}
- Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}
- Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}
- Copper: 2 (+ Persona) {-Persona x2, Shock x2}
- Molybdenum: 9 (+ Motility)
- Palladium: 2 {sound x3}
- Silver: 1 (+Will) {-Will x3}
Plant:
- nothing here at this time
Stone:
- Slate: 5 (Thump x2)
- Bloodstone: 4 (+ Health) {Mend x2}
- Sunstone: 1 (+ Persona) {Charm x2}
- Heartstone: 3 (+ Confluence) {Mend x2}
- Carbone Bricks: 1 (Heat x2)
- Lodestone: 1: {Thump x2}
- Slickstone: 1: {Cool x2}
- Livestone: 3 (+ Strength) {Restoration x2}
- Milkstone: 1 (+ Will) {Harmony x2}
- Emberstone: 1 (+ Cohesion) {Charm x2}
- Waterstone: 1 (+Motility)
- Nightstone: 1 (+Adhesion) {darken x3}
- Ruddystone: 1 (+Health)
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[/sblock]
[sblock=Unknown Items]
OOC:
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Bird Skull (Heron): 1
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[/sblock]
[sblock=Party Discoveries]
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Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
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[/sblock]