Evening 220 - Day 223
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Demographic Note on Fauna:
Normal varmints are considered to be squirrels, whether ground or tree, hares, and rats. Large varmints are swamp and jack rabbits, nutria, groundhogs, and badgers. All of these animals are considered food and are readily eaten by travelers, explorers, adventurers, and nomadic peoples.
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Taylar eyes the small goats skeptically. "I was expecting something larger. If I can't even catch one of these things, then hunting is definitely not my calling. The only question I have left is, 'How do they taste?' If they can't keep up, you can let them ride on the horses, but I'm not carrying one unless it's in my belly." He chuckles as he props his baton against his shoulder.
After their catch of the 4 dwarf goats, Raven Elk asks:
"Do you think we could get this lucky again?", as he gets ready to reset the snare.
Adi, being quite entertained both by the size of the goats and the work necessary to capture them, gets to resetting snares with Raven Elk. He looks at Raven grinning ear to ear. " Luck? That was all skill, those goats never stood a chance."
Maka shakes his head. He decides that some lessons must be learned on one's own rather than explained. Having hunted with his tribe since childhood, he knows that any animals that were not captured will find a new route. All of that squealing will deter anything else in the area for, at least, several hours, and the birds, which cannot see at night, will likely water themselves in the middle of the day when predation is at its lowest. As he prepares to get some sleep, he offers, "
Good luck."
Vittero muddles the minds of the other goats so that they will quit screaming. He laughs at Taylar's words. He offers to hold the leads on the now sleeping goats while Raven Elk and Adi give snaring another try.
Days 221 - 223:
As Maka suspected, the second attempt at snaring proved unsuccessful, but the night was enjoyable, anyway. As the crew travels they scan the skies and the horizon as a matter of habit. Most observations are made at a distance to be pointless to pursue. Larger birds are constant in the skies at the edges of recognizable distance. Larger game is sometimes noted on far distant hills. Insects, small birds and small reptiles are a constant, and are often encountered at very short distance. Only the occasional chitinous beetles, about the size of a man's fist, could readily be captured or provide any real value.
Larger insects or spiders, about the size of a person's head, are noticed about once daily at a distance close enough to pursue them. Again, only chitinous beetles of this sort would be of any value. The spiders no longer being enough of a challenge to provide adequate combat training. Collectible game consists almost entirely of varmints.
During the days' travel, the goats become more content with being held and allowed to feed while still leashed and require less alteration of their behavior by the manipulation of Way. About a day out from Boga City, the crew comes into the farmland that surrounds the city. The farmers are friendly and wave in greeting. A few children even approach, especially attracted to the sight of the tiny goats. They chatter quickly, as children tend to do, in the Centrin tongue, which none of the crew speaks. No one, at this point, attempts to speak Thisidan.
The crew arrives at the western gate an is hailed by a gate guard.
[sblock=Inventory]
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Current Inventory:
- francs: 10
- horse: 2 (borrowed)
- spider fangs: 10 pair: {Cohesion +1}
- Dove Tail Feathers: 1 set: {Cohesion +1}
- Boar Tusk: 2 pair: {Confluence +1}
- Rooster Tail Feathers: 1 sets: {Confluence +1}
- Grouse Tail Feathers: 5 sets: {Cohesion +1}
- Zinc Ingots: 13: {Health +1, Mend x2}
- Calcium Ingot: 1: {Cohesion +1, Restore x2}
- Bloodstone: 1: {Confluence +1}
- Sunstone: 1: {Persona +1, Muddle x2}
- Heartstone: 1: {Confluence +1}
- Lead Ingot: 1: {dissemble x2}
- Piece of Slate: 1: {mechanical way x2}
- Piece of Flint: 1 {heat x2}
- Lodestone: 1: {shock x2}
- dried leaves: 1 measure: {?}
- Nightstone: 1: {?}
New Collections:
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[sblock=Character Data]
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Vittero: full health
tunic: 58/60
arrows: 10
Taylar: full health
pants: 34/40
Maka: full health
tunic: 27/50
arrows: 10
Raven Elk: full health
tunic: 57/60
Adisakti: full health
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[/sblock]