D&D 5E Tweaking 5E: Your knobs, dials and switches.

Garthanos

Arcadian Knight
Let's see. My last ongoing 5E campaign, I heavily doctored the system. I basically re-wrote every monster I used. I regularly employed minions. I added auras and forced movement.

I took the average HP, AC, and damage potential of the PCs and used that to establish the baseline stats of the monsters depending on how many rounds I wanted the enemy to survive (usually a maximum of 5 rounds). I upped the damage to make combats threatening and added combat manuevers to make battles seem more dynamic (rather than "walk up, swing a sword, and chip away at a bag of HP until someone dies" affairs). As a result, the group consensus was the best balanced and exciting edition of D&D they had played.

If I were to DM 5E again on a regular basis, I would use this same formula.

Sounds like a bit of work. And one a lot of DMs I have heard about feeling they needed to do something similar.
 

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Reynard

Legend
Let's see. My last ongoing 5E campaign, I heavily doctored the system. I basically re-wrote every monster I used. I regularly employed minions. I added auras and forced movement.

I took the average HP, AC, and damage potential of the PCs and used that to establish the baseline stats of the monsters depending on how many rounds I wanted the enemy to survive (usually a maximum of 5 rounds). I upped the damage to make combats threatening and added combat manuevers to make battles seem more dynamic (rather than "walk up, swing a sword, and chip away at a bag of HP until someone dies" affairs). As a result, the group consensus was the best balanced and exciting edition of D&D they had played.

If I were to DM 5E again on a regular basis, I would use this same formula.

Thanks for the reply. it sounds like you found a variant that works for you. It is a little more than I was asking for, though. Rewriting entire sections of the game doesn't appeal to me (I can just pick another game if I am going to do that). Also, I think D&D players are more likely to sign on with the suggestion of a few tweaks rather than a whole host of changes. I think most people that play 5E enjoy it generally, but have a few things here and there they wouldn't mind seeing changed.
 

Garthanos

Arcadian Knight
Thanks for the reply. it sounds like you found a variant that works for you. It is a little more than I was asking for, though. Rewriting entire sections of the game doesn't appeal to me (I can just pick another game if I am going to do that). Also, I think D&D players are more likely to sign on with the suggestion of a few tweaks rather than a whole host of changes. I think most people that play 5E enjoy it generally, but have a few things here and there they wouldn't mind seeing changed.

The part he is talking about is fully behind the DM screen its actually a part of the paradigm to change it in my opinion but it is a lot of work. I think every DM, I have spoken to offline who has experience with earlier editions are doing it. Because of that I think leveraging community effort to help might be my suggestion.

I have been looking at resources to make the adversaries part of the game seem more interesting, and one of the posters here who seems pretty familiar with the edition posted this for download.

https://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1395

It would be nice to have an online 5e custom monsters site though with built in review system... or something
 

Mycroft

Banned
Banned
Using Ability Scores

Proficiency Bonus
Characters and monsters have a proficiency bonus determined by character level/hit dice.

Strength
Attack Rolls and Damage
You also add your Strength modifier to your damage roll when attacking with a ranged weapon such as a sling or a longbow.

Dexterity
Attack Rolls
You add your Dexterity modifier to your attack roll when attacking with a ranged weapon, such as a sling or a longbow. You can also add your Dexterity modifier to your attack roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier.

Intelligence
Languages and Tools
You start with an additional number of Languages and/or Tool proficiencies equal to your Intelligence modifier.
If your Intelligence score later increases, you gain an additional number of Languages and/or Tool proficiencies equal to any modifier increase.

Variant: No Backgrounds
You start with 2 languages or Tool proficiencies of your choice, or 1 of each, and an additional number of Languages, Skills, or Tool proficiencies equal to your Intelligence modifier (minimum of 1).
If your Intelligence score later increases, you gain an additional number of Languages, Skills, and/or Tool proficiencies equal to any modifier increase.


Charisma
Magic Item Attunement
You can attune a number of magical items equal to 1 + your Charisma modifier (minimum of 1).


Saving Throws
Rolling 1 or 20

If the d20 roll for a saving throw is a 20, the save succeeds regardless of any modifiers or the save DC.
If the d20 roll for a saving throw is a 1, the save fails regardless of any modifiers or the save DC.


The Environment
Vision and Light


Dim light, A brilliant moon or starlight might bathe the land in dim light.

Darkness Characters can face darkness outdoors on moonless and starless nights,

Darkvision
A creature with darkvision can see in dim light as if it were bright light and in darkness within a specified range as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.

Lowlight Vision
A creature with low-light vision can see in dim light as if it were bright light, so areas of dim light are not lightly obscured as far as that creature is concerned.

Combat
For attacks with melee weapons, use your Strength modifier for attack and damage rolls. A weapon that has the finesse property, such as a rapier, can use your Dexterity modifier for attack rolls instead.

For attacks with ranged weapons, use your Dexterity modifier for the attack roll and your Strength modifier for the damage roll. A melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier for the attack roll instead. A weapon that has the loading property, such as a light crossbow, does not use your Strength modifier for the damage roll.

Ranged Attacks
Shooting or Throwing into a Melee
If you make a ranged attack against a target that is within 5 feet of an ally, the attack roll is made with disadvantage.

Melee Attacks
Opportunity Attacks
Spellcasting. You can make an opportunity attack when a hostile creature that you can see casts a spell that does not include a melee or ranged spell attack within your reach. If this attack deals damage, the target must succeed on a Constitution saving throw vs. DC 10 or half the damage dealt, whichever number is higher, or the magic fails.

Grapple
A proficient Strength check contested by the target's proficient Strength or Dexterity check (the target chooses the ability to use).

Shove
A proficient Strength check contested by the target's proficient Strength or Dexterity check (the target chooses the ability to use).

Damage and Healing

Damage Rolls
When attacking with a weapon, you add your Strength modifier to the damage.

Minimum Damage
A hit always deals at least 1 damage, regardless of any modifiers.

Critical Hits
If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you do not roll those dice twice as well.

Dropping to 0 Hit Points/Falling Unconscious
This unconsciousness ends If you regain any hit points, but you gain 1 level of exhaustion and are incapacitated for 1 minute. You can make a death saving throw at the end of each of your turns. On a successful save, you are no longer incapacitated.

Knocking a Creature Out
You must declare this intent before your attack, and the attack roll is made with disadvantage.


Magic Resistance
The creature has advantage on saving throws against spells and other magical effects, and any creature making a spell attack against the creature has disadvantage on the attack roll.
 
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Sadras

Legend
Wonder if there is a way to elegantly merge fatigue and hit dice... ie you are unfatigued you are at full hit dice. An effect that tends to fatigue has a chance of causing an involuntary loss of hd.

When one is Fatigued one may not (1) utilise or (2) regain HD.
Our table uses 2.
 
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Mycroft

Banned
Banned
This is an interesting house rule.
Divine Smite, Sneak Attack...etc somewhat neutered.

Yes, and as critical hits favour monsters (in the end), it also curbs damage spikes from monsters with bonus damage dice to their weapon attacks (planetars, etc).
 

Mycroft

Banned
Banned
Rogue
Ability Score Adjustment: Your Strength, Dexterity, or Intelligence score increases by 1.

Proficiencies
Armour: Light armour, bucklers
Weapons: Simple weapons, arming swords, bolas, bo-staffs, broadswords, hand crossbows, longswords, rapiers, scimitars, shortswords, two-bladed swords, whips

Sneak Attack
You can only sneak attack with ranged attacks at targets within 30 feet.

Variant: Melee Sneak Attack
You can exchange the use of sneak attack with ranged weapons, for the use of sneak attack with all melee weapons.

Decipher Script
Starting at 2nd level, you can make an Intelligence check vs. DC 15 to understand text written in languages you do not speak, read, or write. The DC can be higher, as set by the Dungeon Master (depending on language obscurity, or other factors).
You can also use spell scrolls. You make an Intelligence check vs. DC 10 + the spell's level to successfully cast the spell.

Thieves' Cant
Only the Thief subclass gains this feature, not the base Rogue class.

Slippery Mind

If you are already proficient in Wisdom saving throws, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
 

Mycroft

Banned
Banned
Classes

Variant: Class Ability Score Adjustment
Each class gives you a choice of an ability score increase at 1st level (see class entry).

If a race increases one or more Ability Scores by 2 or more, reduce one of them by 1. For example, under this variant, a High Elf increases Dexterity and Intelligence by 1.
You can't increase an ability score by more than 2 from race and class (and feat, if the human variant is an option) at 1st level.
You only gain an Ability Score Adjustment from your first character level in a class, you can't gain more from multiclassing.
 

Mycroft

Banned
Banned
Variant: Nonhuman
Feats
When you choose a nonhuman race, instead of gaining any Ability Score Increases, you can choose a feat.
 

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