TWF + Flurry of Blows?


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rowport said:
Unless their opponents were tied up, incompetant, or otherwise seriously AC-impaired, I just do not see how the TWF/Flurry combo could *possibly* be game-breaking, even just compared to the lowly Fighter class, much less Clerics or Druids.

Flurry of Blows is already 'flurry of misses'. Adding more penalties for another attack just means more chances to miss.

For me, it's not a question of anything being game breaking. It's a question of taking 2 abilities that are quite similar (getting extra melee attacks and ability to strike with multiple different weapons) and folding them into a single concept. It also helps head off long 8+ page debates in D&D rules forums...
 

Okay, let's take this to it's high end. Let us say that the BA is +16 with +5 from other sources to +21, they have TWF, ITWF and GTWF, how many attacks total would you have and at what plus.
 

18th level thri-kreen monk (2 monstrous humanoid HD) with Greater Multi-Weapon Fighting, Multiattack and a 10 Str:

Full Attack: Unarmed strike +13/+13/+13/+8/+3 with flurry of blows and kama +13/+8/+3 and kama +13/+8/+3 and kama +13/+8/+3 and bite +13

15 attacks per round.
 


... versus a run-of-the-mill pit fiend with AC 40 and you end up with a whole lotta misses. IME, a whole bunch of piddly attacks means a whole lot of wasted game time means some bored players and DM. There's only so much you can do to speed things up in such cases.
 

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