Twin Infinities OOC

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Nephtys said:
That's the point with the spell, it's something you use in an emergency not toss around all day. It inflicts a lot of dice, but that's strikes both ways. It's quite painful for the caster, and also antithetical for a Dragonlord who are used to sacrificing others in pursuit of power not themselves.

Ahh sort of a noble death type of spell were you use it cause you know your dead anyhow?
 

Nephtys said:
I'm hoping your shaman doesn't mind my Dragonlord's take on gardening... What do you say? Live and let live? There's a lot of nature out there, who cares about a handful of trees? :D

Well if I don't see it I'll only be able to hunt for the cause won't I. ;)

Rystil, how would a shaman feel about the Dragonlord's gardening method?
 

Brother Shatterstone said:
I can see your going to be holding this game up already... ;)

That's right, I'm a troublemaker. :D

Just wait until you see how long it takes me to finish the Sidhe Siren, and I've already got the class for that. ;)
 

unleashed said:
That's right, I'm a troublemaker. :D

I knew it! :lol:

unleashed said:
Just wait until you see how long it takes me to finish the Sidhe Siren, and I've already got the class for that. ;)

I'm playing a siren in the other game. :D It's rather fun though I will admit that the class doesn't really remind me of a true siren until see reaches 3rd level.
 

Rystil, for the Amaranthian game I was just wondering if there are any offworld classes a Sidhe might have access to?

See BS there I go troublemaking. ;)
 

Rystil Arden said:
Well, you need a spot on the planet that has strong lifeforce, which is indicated by the symbiotic bond with the plants, so you do need the plants, but its not the plants that you are draining, if that makes any sense :)



That's a lot of PsP drain. Make it a level 4 Power and limit the Drain to 2 PP per manifester level (dealing 1d6 damage for each PP gained). Remember, even if the gain is small, if you are gaining anything at all, you can just keep casting it over and over again and eventually get back all your PP, which is why there needs to be a much stricter limit ;)

It makes perfect sense, I was just being argumentative :p.

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Hmm, I see your point, but at lower levels it can only be used against helpless prisoners so there's a limit on the number of times it can be cast besides the technical maximum of 24/day. But yes, there are situations where the spell would be very powerful indeed. The Ecomancer class feature that allows them to regain 1/3 of their maximum spellpoints after one hours rest in natural surroundings is generally more powerful, but that's part of the balance between the classes (though it is a precedence). But, heh, I gratefully accept your modification. You're a lot cooler about this than most DMs would be. Kudos. :)

How about the Augmentation for reducing the manifesting time? Is that ok as is?

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What about spell #1? Is it ok for 2nd level with the new modification (damage to caster can only be healed by resting, temp HPs need not apply)?
 
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Brother Shatterstone said:
I'm playing a siren in the other game. :D It's rather fun though I will admit that the class doesn't really remind me of a true siren until see reaches 3rd level.

Any siren fluff you've gotten from Rystil you'd like to send my way?
 

unleashed said:
Well if I don't see it I'll only be able to hunt for the cause won't I. ;)

Rystil, how would a shaman feel about the Dragonlord's gardening method?
Rystil, how would a shaman feel about the Dragonlord's gardening method?

Shamans do not like it when they see somebody sucking away the spirits from the land and destroying them utterly for power :D
 


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